Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Maybe having the arrow be more in the center (or having it be some other indicator, like the whole cat somehow signaling a direction. That would keep your eyes centered. And changing the card-release button (space) to be something you time instead of spam, might make the user feel more in control and the game be less hectic (...you were supposed to spam it right?)

(+1)

Oh, those are great suggestions, thanks!

Yeah, spamming is the "default" way that most people play based on reviews. You can technically take as long as you want as long as you keep matching the arrows the whole time, but the way it's setup, it definitely drives spamming as the go-to method.