Always love to see a game in RPGM!
I think the battle system could be refined, while being commendable for being developed beyond the traditional RPGM turn-based system. Still, I would have preferred being able to choose aggressive, balanced or defensive from a menu rather than a round robin selector, unless there was some deeper mechanic behind them being in a consecutive order.
I didn't mind the story but would have liked to jump into gameplay faster and am more interested in gameplay overall, but it's always cool to see NPC dialogue.