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(+1)

Always love to see a game in RPGM!

I think the battle system could be refined, while being commendable for being developed beyond the traditional RPGM turn-based system. Still, I would have preferred being able to choose aggressive, balanced or defensive from a menu rather than a round robin selector, unless there was some deeper mechanic behind them being in a consecutive order. 

I didn't mind the story but would have liked to jump into gameplay faster and am more interested in gameplay overall, but it's always cool to see NPC dialogue.

Thank you for comment and feedback, I will do better Improvement for combat system next update. for skip dialogue, it will appear after you lose to NPC and you can skip the dialogue… 🙂✨