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(+1)

I really think this is one of the most polished games I've played during the jam! It looks great, creative idea and interesting gameplay. The main thing that I think I'm missing is a goal kinda, if that makes sense? Would be nice if there were levels maybe or shows, and you had to reach a certain score withing a time limit each day. I can imagine you probably thought of these things, you didnt have enough time (like all of  us haha), but still super nice job creating such a polished game in such short time!

(+1)

Thank you!! Yeah we had a couple ideas for goals, but we went with an arcade high-score approach so we could focus more on polishing the core gameplay. If we continue working on this, we absolutely want to explore a 3-Act structure with intentionally designed levels.

If you want a challenge to aim for, it is possible to "break" the scoreboard by scoring 9,999,999+ in one round. You really have to master the pattern system (repeatedly perform a sequence of 2-6 steps, such as ABCABCABC) to achieve this, but with enough practice you can score 3 million+ points with a single 47-step combo :P (Although I've only achieved this in the rehearsal mode, my reflexes aren't good enough for doing that in the full game!)

I suspected you probably prioritized getting the game to actually work first haha, I did the exact same and also wanted to add levels but just didnt have time. I only reached a couple thousand in score haha, I did not realize you could get such insane combos, that's pretty cool! Good luck if you decide to develop the game in the future!