Not quite sure what this game was about but it rocked.
Very cohesive experience, I liked it! Visuals were great, the game core was fun and it was not particularly long, which imo in jams is a good thing. I consider it a must-play even outside of the jam context :D
To pinpoint anything that I think could be improved, I think the game could benefit from fewer upgrades that are more meaningful. Like, for example, the spin control had so many tiers and each one was barely noticeable. The spin damage was well balanced imo, 8 tiers but each one felt meaningful. I also think the game could've really used some type of coin magnet mechanic, it was incredibly FOMO-provoking to lose all those coins lol