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(+1)

Good update! Level 3 was a pain to get through the first time, but learning the optimal route was really fun. The new areas behind the doors are very impressive as well.

Some bugs I found:

  • Burping out bones while Mia is on the edge of a platform freezes the game.
  • The mechs can spontaneously freeze the game for no apparent reason, but it happens the most with the mech in the wall of the level 1 scientist area.
  • The companion can eat a minimech pilot that you already tossed.
  • You can spam the ground slam while full (1 fullness or above) by holding down and spamming attack.

Also, could you make the sparkle on keycard enemies more noticeable? I didn't notice they had the keycard until after I had digested them.

Glad you enjoyed the update! :D

The issue with bones and mech debris freezing the game is caused by both bones and debris still using the old collision system by accident - I've got it fixed in the project files already so it will be fixed in the next update!

The companion eating pilots that Mia already tossed was intentional - I thought it was a fun detail to include for how ravenous they are. It's supposed to be something that only happens occasionally though - I'll check and see if it's happening every time, since that shouldn't be the case.

The ground slam spammability isn't technically a bug, it's just due to Mia getting bounced back in the air when she lands that move with a full belly allowing her to immediately use it again. I hadn't quite decided on if I wanted to fully prevent that since the move already costs a lot of stamina, but I'll probably tweak it a bit (like by lowering the damage/area size) when it's used that close to the ground. 

I'll also see what I can do about making the sparkle on key card carrying enemies more noticeable - at the very least I can increase its frequency. 

It would be cool if Mia had a special animation for when the companion steals a minimech from Mia instead of the regular swallow animation just continuing