Yeah, that's one tiny spot I've missed. It probably happened because I forgot to code the spike to damage the player when they're on floor or when they're falling not when they're jumping. It's impressive how you noticed, tho. Nobody has mentioned it before. I must say you did a good job finding the bug! Don't worry, I'll fix it on the next update. I'll also release the devlog about the update too! If you don't want to miss it, you can follow me. Thank you for playing!