Play Chops Pop Classic
Spurr to Save The World's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #264 | 4.000 | 4.000 |
| Creativity & Theme | #456 | 3.951 | 3.951 |
| Overall | #588 | 3.615 | 3.615 |
| Enjoyment | #777 | 3.439 | 3.439 |
| Visuals | #917 | 3.561 | 3.561 |
| Audio | #1062 | 3.122 | 3.122 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Hard games
But can be fun if you can handle it
Good job for making this game jam!!!
the intro to the game is very funny!! i like the reference. i wish there was a little more feedback when hitting and parrying; some indicators would be nice. idt the initial enemies should be able to stick on top of you after you get hit since the enemies can kill you from full health very quickly; an enemy stagger on hit would fix this. the boss projectiles are very fast and can hit you in the starting area , which is very annoying, especially since the visual response time is very quick. adding some indicator like the missiles in jetpack joyride would prob fix this issue. also early levels can be cheesed by sitting in the spawn room. overall good game!!!!!
The graphics are very funny. The main character is adorable, and I love how comically huge the sword is in comparison. Intro cutscene is great, too. I would have like a bit more feedback when hitting / being hit (flashing, knockback, etc), but I love the extra touch of keeping the robot body parts around until you exit the level.
The combat is definitely hard. Spinning and parrying timing is really tricky, but satisfying when you line everything up correctly. I wish the camera was a little bit more zoomed out (or let me zoom in/out) so that I could get a better sense of upcoming enemies; as it stand now, I have to react pretty quickly to them. I also feel like if the robots took away a little bit less health, that might remove some of the concerns about difficulty (there's a mean feedback loop where getting hurt makes the game harder by limiting your spin).
Sfx and music are solid, but the music loop is short enough that it gets a little repetitive over the course of a run.
All-in-all, I had a lot of fun with this. I definitely struggled with the combat (and have not beaten the boss yet), but it was a good kind of challenge. Nice work!
super funny story and very goofy main character! i suck at combat based games so i didn't make it very far but the mechanics were pretty fun :)
cool game i like it :)
the music gets repetitive over time but other than that a fun game with a funny story
great job making such a fun game :)
Great job ! super funny mechanics and easy to understand ! at some point my energy never came back and i get stuck but it was super nice to play ! great job !
Super cool it lags on my computer a bit and the wall texture is not great but most of it is super cool!
Great game, i love the spinning mechanic of the sword and the “skill check” of the parry, felt so good! I wish it had more feedback when i hit an enemy, little bit of knockback. Enjoyed it alot!
Intro is 10/10 and you made Garen game with Cloud Sword... also 10/10
Spin to win!
I really liked the visuals, especially the combination of 3D models and 2D art in the cutscenes
Love the character design and the humor is great. Gameplay is fun, but some aspects of the combat can be a bit awkward, with the parry maneuver in particular.