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This legitimately opened my eyes to how a ballet game would play out, this could legitimately become its own fully realized bullet-hell-adjacent game about maintaining combos and avoiding "bullet patterns". Amazing work, no notes except that I want my animation cancels let me have them 😡 (joking)

Thank you for the kind words!! That's exactly the type of game we were hoping to achieve, bullet-hell meets trick-combos. Maybe it'll be a new genre called "ballet-hell"!