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Spin Till You Win's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #2463 | 2.392 | 2.583 |
| Audio | #2510 | 2.083 | 2.250 |
| Creativity & Theme | #2692 | 2.392 | 2.583 |
| Overall | #2721 | 2.237 | 2.417 |
| Enjoyment | #2813 | 2.006 | 2.167 |
| Seriousness | #2863 | 2.315 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I like this "change your wheel to change your fate" kind of thing, so thats nice. I do miss some juice on the wheel. looking it spin did not feel good, also if the enemy and me both spin the wheel, why not spin it the other way around when they do, or have it colored differently instead of the "E" on which i had to think for some turns until i got what it means. All in all solid basics though, good work :)
It's a very nice concept! I think the pace can be increased a little bit, and magic is a little OP. I do like the fact that there's a difficulty scaling applied to the enemy. The game layout is also nicely presented and music fits the theme. Good work!
A cute game that has potential to be added onto and polished I'd say. Theres room here to have more strategy in where your segments go by maybe making segments that dont do anything but rather affect the values of other segments you have.
additionally the perks are wildly unbalanced as the healing and sheilds are perfectly fine but simply outclassed by the extra spins that let you just wail on enemies if you go for an all offence build.
Overall I enjoyed it and would love to see the idea expanded upon. :)
A cute game that has potential to be added onto and polished I'd say. Theres room here to have more strategy in where your segments go by maybe making segments that dont do anything but rather affect the values of other segments you have.
additionally the perks are wildly unbalanced as the healing and sheilds are perfectly fine but simply outclassed by the extra spins that let you just wail on enemies if you go for an all offence build.
Overall I enjoyed it and would love to see the idea expanded upon. :)
I love the concept of adjusting the wheel with segments you get from defeated enemies, it's such a clever idea! I think the game speed might be a little too slow though, as battles tend to drag on a little. Some more visual effects would be nice too, which would complement the great visuals the game already has.
All and all though, the core concept is amazing, and with a bit of polish this could be a full release!
This concept could be something really cool. It definitely needs some more visual and sound effects to give the attacks and magic etc. more impact when they hit you or the enemy. I think with more different types of attacks and stuff as well it could be a really interesting system.
Idea is solid, pixel art is cool but animations are a bit janky, feels too slow paced imo. Good job!