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EZGameBuilder

A beginner-friendly 3d game engine for old consoles/hardware · By Clark

all my old efpse assets...

A topic by VP Games created Jun 19, 2025 Views: 2,904 Replies: 39
Viewing posts 1 to 12
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Feel free to use my assets/scripts/maps however you wish. (there are thousands of assets - more added every week) 

I've recently made many more doors, windows, 3D models, skyboxes, weapons and enemy sprites, fsm, scripts etc (see video links) since but I've just updated the asset pack to the latest version, if anyone is interested (22/Jun2025).
 
The current scripts include a working elevator, swimming underwater, a coded/puzzle door, event-based sound nodes and animated HUDs.
I made several FSM's for enemies and decorations, animated fish, animated vegetation, transparent (dithered) windows) etc .
I have 2 maps included to demo the assets.  1 is a simple tower-block with everything in one place. 2 is a more complex WIP game-map.
Enemies include 2D Robots, humans, giant insects, animals, mechs, Hundreds of weapons, exploding barrels, breaking glass windows etc. (Literally thousands of hours of work).

I'm currently working on a project to convert "google streetview" into default 3D cube assets (building facades), for efpse/ezgb, made with sketchup, to make roofing and realistic buildings very quick and simple. I have around 250 low-poly building-fronts so far. I can add them as a pack if people want them (see video for quick demo).


Nice one Clark. This is a dream come true.

asset downloads: https://forum.pixelwolf.net/forum/showthread.php?tid=9&pid=32#pid32
asset videos: https://www.dailymotion.com/petergtinsley

VP - The download link seems to be broken

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Ah, it was!  Thanks Jcastles, I've just fixed it today.   

*This was a perfect time for me to upload the updated version - there is a LOT more stuff (around twice as many assets, improved the older assets and added a few scripting and FSM examples and some tips/tutorials)... and my open game-project folder, as a demo.
Filesize is 1.99GB

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Here's a new link to the updated pack...

https://forum.pixelwolf.net/forum/showthread.php?tid=9&pid=30#pid30

Please let me know if it works! Cheers.

Onh get a reliable file hoster dog

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Here's the new link...
https://payhip.com/VPAssets

Those also aren't free it seems

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True - not free any more and nowhere near the complete archive, it's taking a crazy amount of time to redo everything, kinda losing interest with it to be honest, it's an uphill battle with very little reward- this is the third time I've been closed-down - first I lost my coppercube stuff, then my efpse stuff - having to start again is painful  also lost a lot of revenue through itch because of KishaFilm/others repeatedly sabotaging/reporting my page for no reason- so I've been pretty pissed with the whole efpse and itch scene for the last few years, they're currently 20c each on payhip and a deal for the bundles. but if you join the friendly discord servers (not the official one), I'm sure someone there can fix you up with an old copy of the old 10GB file for free - also my 20GB coppercube assets file is floating around somewhere too if you want it.  There's also a 3D map maker which uses 2D polygon tools and splat-painting to create/view/import Doom maps into efpse - but I'm reluctant to share it for obvious reasons.

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You're welcome gtsgames!
In the assets pack, check out the tutorials folder, for more tips on the methods I use.
To make the skyboxes, I use 2 free online tools tools..

1- https://www.manyworlds.run/
2- https://matheowis.github.io/HDRI-to-CubeMap/

Open manyworlds and add a text description for the skybox you want.  (eg: post-apocalyptic concrete wasteland covered in ivy and grass)
Then save the HDRI map it generates...
Next, simply upload that HDRI map to the cubemap generator, select the output quality to convert it into a skycube.

I'm using 256 pixels as an output setting for my skyboxes in but set it to whatever you like. (usually either: 16, 32, 64, 128, 256, 512, 1024 pixels, which is the resolution for each side of the cube).

I spend an hour or so each time (it's quite good fun) generating some skyboxes, then test them in a scene to see how they look. I keep the best ones and delete the useless ones. If the horizon sometimes looks too high or too low in a test scene, I'll edit the HDRI manually (using a basic graphics app) to shift the horizon up/down, then feed it back into skybox generator again and test the new version. I guess I could try adding "central horizon" in the description to see if that helps.

As a tip using manyworlds: if you stumble on a good result, you can use that same text description again to make multiple scenes, by adding a random seed/string to the end of the description.... eg: 
"post-apocalyptic concrete wasteland covered in ivy and grass 6784r5t6"
"post-apocalyptic concrete wasteland covered in ivy and grass dcft5t6yf"

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you're welcome! Glad it helped.

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I'll be taking the assets down to save free-storage space. Feel free to grab them now while you can ;) *I can upload them again any time someone wants them.

oh wow this would be great! Would it be possible to get them <3 would help to learn this engine if can study the ready made examples

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Sure thing https://mega.nz/file/gLEkyDyY#0jGV83K_0LHnISXuq9vCXBs9onMhx1UziniGnGSJRQE
 Use them however you like, just be aware that these are my own assets from my game which will probably be released at some point. If you have any questions related to my scripts, dev-process and asset creation methods, I'd be happy to help you... or if you want help with any weapons, enemies, assets, music, sounds, scripts, fsm etc, let me know and I'll do my best to make them for you. I added some little tutorials in my upload too, along with an example games/maps. The asset pack is fairly large, but I've actually made around 50%+ more since then, which I might also add/upload in the future (as they're not included in this pack). I'm fairly well versed in efpse - I use it every day, so I'll be fairly confident in addressing your queries (although I don't want to hijack this ezgb forum with too much efpse stuff)...

Just downloaded hour ago and already I've learned very useful things, very nice of you to share these. I've been doing sprites and building blocks for my game for months - now it's time to patch it all together and actually build the gameplay

Glad it helped - good luck with your game!

Hi Could you reupload it Pls?

I would benefit from them! Have you considered putting them on github or somewhere you don't have to micromanage a mega account?

Hi! Can I ask you to upload the files again? If you don't mind, I can upload them to my cloud and share the link here.

I have just downloaded your assets will experimenting with it soon, may I know more about the game you are making? Are you going to release it on steam?

Hi - I hope the assets will be useful to you.
The game I'm making is a story inspired by the U.K.'s Windscale Nuclear disaster.
Here are some demo videos... https://www.dailymotion.com/petergtinsley

It's nowhere near ready for release yet but it will eventually be released on Steam.
Let me know if you have any questions. Thanks

Thanks for the info, and thanks for the assets good sir! I hope your game will success in the future, too bad I don't have much free time to develop a my dream game like you did.

Thank you! Even if you just did just 30 minutes a day, you'll eventually have a game.

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Hi! Can I ask you to upload the files again? If you don't mind, I can upload them to my cloud and share the link here.

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Are these still available or have they been deleted permanently? The Mega link says they've been deleted unfortunately :/


Edit: I'm dumb and didn't read that they were being taken down to save space. Would it be possible to send them to me and/or re-upload them temporarily? Many thanks.

Hi, if you're still open to share the assets I can't thank you enough

dear VP games, i hope you're doing alright! would it be possible for you to share the assets again ? i just started looking into efpse and it feels like it would be so useful to understand certain things! and i also hope we will be able to play the game you developped with the engine!! have a nice day :)

Please come back VP! I need you bro lmao. Im making a Bioshock Horror Inspired fps and your scripts would explode my game. Im having issues with elevators and water. Seeing a working script would help immensely. If theres anything i can do like hosting the files or something lmk.

Let me know what kind of script you need and I'll try and help

I've been trying to get a shop interface script working for a little while and would appreciate help with that. Ive managed to get a store menu image and store music but im having trouble getting buttons with items you can buy. I already have a money script and loop script. TY!

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Hi, no problem; I've just been making a menu for skills/inventory recently...

I'm slightly dyslexic so it's hard to explain (but it's very simple to make a shop/store) so if you want contact me (VP) on the discord servers, I can help you there - KeshaFilm keeps banning me from here, most of the pages are not accessible to me  and I can't normally reply....

You could use either the map_loop.script or an interactive (VN) script attached to the store (you could also build a store using the FSM, if you prefer).

You can use "buttons" or "hud images" to display items (you can also animate them and layer them).

I use $global.variables for the items (set them to 0 or 1 when you purchase them - or increment them with +1 to upgrade/power-up).
The FSM/scripts/loop.script can then reference those variables, to make use of the purchased items in the game.
eg: In my game, the flippers increase swimming speed of the player whilst equipped.

Hi! Can I ask you to upload the files again? If you don't mind, I can upload them to my cloud and share the link here.

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Hi, I was banned from posting here for a long time... unfortunately I'm not allowed to post my assets to itch, so I'm gradually uploading them there instead (a playable demo of my game is available for free there too, on the last page)...
https://payhip.com/VPAssets

are these copyrighted? Did you create all of them or are they pulled from various sources?

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I created all the enemy sprites from 3D models myself - used mixamo to animate them and quick-sprites to render them. All the scripts/fsm are my own work. All 3D md3 models were made by me using sketchup.

...but...( for example), the "ed209 droid" is featured in the movie Robocop (even though I made the sprites myself from a model I rigged and animated in mixamo and scripted the FSM) - the weapons are also patented designs by real-life weapons manufacturers (I made the weapon sprites using cc0/public domain models from game-banana) - as are the car brands too (I made the cars and street/building models myself in sketchup using photographs as references). It's taken thousands of hours - all textured, scripted and formatted perfectly for EFPSE.

Are any of the assets direct rips from other peoples games? - absolutely not, however -some of the animals (the tiger and facehugger were not modelled by me - nor the weapons - these are so-called "transformative works" - using premade models (either public domain or purchased from fab marketplace)- which I then converted into sprites, so they can be used in EFPSE).

TLDR-
If you're asking did I create all the sprites/models/sccripts myself - 100% yes - you don;'t need to pay or credit me - are they copyrighted? - no. Are some of the original gun/car models (as mentioned) Trademarked by Real-life manufacturers?  Yes - but the work is considered transformative enough to be used in your own EFPSE games (ie a home-made glock pistol sprite does not infringe upon the design-patent of a glock pistol - a low-poly 3D sketchup model of a ferrari does not infringe upon the Ferrari trademark etc)...

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by the way you don't need to buy my work - if you want anything from my assets page, I'll happily send the assets for free...
if you're on the EFPSE discord servers, just search/tag me there with a request. I added a 0.20c minimum purchase on PayHip just to stop the servers getting hammered - it's not about money for me at all, just using it as a place to store things securely.
Similarly, if you want me to draw/model/script something, I'll help if I have free time.

wow, that's super impressive VP! The robocop droid is what had me worried in the first place. I'll be definitely using your assets in my future projects!

Thank you! -no problem. Will be great so see what you can make.
*Yeah, ed209 is just mixamo animations and quicksprites to render it to 2D. His
voice I made using a DAW, pitch-changed "text-to-speech" so the voice isn't ripped from anywhere either.