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A jam submission

Capy's Wild BetView game page

Bet your chips. Face the house. Know when to walk away.
Submitted by Bastos Games — 2 hours, 26 minutes before the deadline
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Capy's Wild Bet's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1894.3084.308
Audio#5973.4233.423
Seriousness#7143.6543.654
Overall#9263.4153.415
Creativity & Theme#17123.1153.115
Enjoyment#20242.5772.577

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted (1 edit)

The house always wins. Great game! I love the art and the ambience 

Submitted(+1)

I love how this game looks, the characther designs along are so much fun! The gameplay was a little confusing, I feel like a more in-depth tutorial of the main gameplay would've helped a lot, but besides that this was a fun one!

Submitted(+1)

I really like the pixel art for this game the anthropomorphic character designs are slick and stylish. After playing a few games in this jam that made me want to get into gambling this was a sobering experience, thank you.

Submitted(+1)

the visuals are beautiful!!!! the inventory is indeed kinda blurry though :(

i was quite confused on how to play cos ive never really gambled before nd i lost everything hahhaha, maybe some rules for how to play for newbies could work? i LOVED the start part where you showed how everything worked with the boxes nd zooming in, it was lovelyyy

(+1)

Nice visuals, good job on the character designs (really love them). Though at times the pixel art was blurry (inventory for example) and the game state does not restore when you pause and go back to title (is that intentional?). The combat in it is not intuitive at all and not properly explained, good thing you have a cheat code. Finally this game is in desperate need of a skip button 'cause when you lose once you just want to skip through all the dialogue to go back to where you were. This game could have benefited from that or a save option so the player can save before each boss fight but with 7 days to do all this I get why it's not there. Overall nice work.

Developer(+1)

Thank you for the detailed feedback! I’m really glad you liked the visuals and the character designs.

About the blurry pixel art, yeah, some UI elements did not scale as cleanly as they should, especially the inventory. The game state not restoring after going back to the title was not intentional, I just didn’t have enough time during the jam to properly implement saving/restoring the run state.

I also agree that the combat needed a better tutorial and clearer feedback. The cheat code was basically my emergency solution so people could still see more of the game even with the rough balance.

A skip button or a save option before each boss would definitely help a lot after a loss. Thanks for playing and for the honest feedback!

Submitted (4 edits) (+1)

I think in terms of a gag theme and Juniper being a mafia boss of a gambling game, it got a laugh out of me, but gambling mechanics is draggy. Effects are good, but yeah u just keep losing.

I know that is the point of the game, but yeah it's abit ridiculous. U should allow the betting of multiple chips to take advantage of special effects. The point of gambling is then u win u win big but u also lose big, so the one chip system is bad, anyway, u only got 6 chips from the slots mostly, so there's no balance issue if they wanna all in. Just double the boss health.

I also find it rather unintuitive that your "special abilities" take place on the next turn.

I know the point is to teach gambling doesn't pay, but you making a game to entertain also, so do that.

You could just write that they chopped off his hand cause they caught him cheating or something like that, or that they killed his family, or he lost it all again ;)

Developer

Thank you for the detailed feedback! I’m glad Juniper as a gambling mafia boss got a laugh out of you.

About betting multiple chips, that limitation is intentional. The chips are not exactly bets to win more chips, they are more like a combat resource used to damage the enemies. I wanted to avoid reinforcing the idea of “bet more to win more”, since the game is also a critique of gambling.

That said, I agree that the gambling part can feel too draggy and frustrating. The game was meant to feel unfair because of the theme, but I may need to improve the pacing, balance, tutorial and feedback so it stays fun too.

I also agree about the special abilities feeling unintuitive without clearer explanation. Thanks for playing and for the honest feedback!

Submitted(+1)

The art is really impressive. I don't know if the gambling works right, as I won 8 spins of roulette in a row but never gained any chips. Also, I'm not sure how the randomness works but I got 10+ spins of roulette and it landed on black every time. I wasn't able to make it past roulette, and I can't tell if that's intentional because of the story or not.

Developer

Actually it's a gambling fight. If you get the result right the enemy takes damage based on the odds, and if you don't get the result right you lose the chip. Unfortunately didn't got time to build a complete tutorial. Thanks for the feedback!

Submitted(+1)

Well as it turns out I actually don't know how to play roulette :P

That being said, the art is gorgeous, the music is catchy and the implementation of the roulette wheel and ball looks super smooth! Well done!

Developer(+1)

Thank you! The roulette spin and the ball movement took some math to implement, so I'm glad it was noticed. Thank you for the feedback!

Submitted(+1)

Really cute art. Excellently done.

Developer

Thank you for the feedback!

Submitted(+1)

i have no idea how to gamble but the wonderful art kept me going (safe to say, i lost) 

Developer

Hello! Thanks for the feedback! I'm glad you could stand the difficulty and keep trying.

Submitted(+1)

Really love the spritework in here, also the theme together with the sound effects work very nicely with this. Good job!

Developer

Thank you for the feedback! It was the first theme that came to head, but I wanted to make a critic to gambling.

Submitted(+1)

The house always wins! And oh boy did the house beat me over and over. 

The art is absolutely gorgeous, which probably goes without saying. The textures when scaled become quite blurry for me, so I would have liked the filtering to have been set to nearest neighbour such that everything is nice and crisp at all scales.

It is HARD. I did really want to win this one, but RnG, thou art a heartless bitch. I do think lots of games like this use a variety of determinism, bad luck protection and skewing the odds in the players favour to make it feel 'fair', even if it's not actually fair.

I couldn't quite suss out if I could increase my bet size, it would be really nice to have larger bets for when the power-ups are rolling. 

Overall, it's a stunning entry and I had fun, thanks!

Developer(+1)

Yeah, I kind of didn't think about tampering the odds, but it may be a good idea to work on that post-jam. Thanks for the feedback!

Submitted(+1)

Difficult and with nice character art. Some art elements could use polish but you submitted and that's a great thing. I wish that some of the interactions felt more immediately juicy. Creative concept and fun. Thanks for making a game!

Developer

Hi there, thanks for playing. Thank you for the feedback!

Submitted(+1)

Fun! But also very hard, although I guess that fits the theme!

Developer(+1)

Yeah! It may need some balance that I pretend to work on, but it also fits the idea that the house always win, buuuuut, if you wish to experience the other fights and also the boss, I'll give you a dev hint, on the casino screen type: "iddqd"

it'll give access to the test buttons :D

Submitted(+1)

Fun and addictive! Great use of the theme, and the presentation is nice too.

Developer

Thank you very much! I'm really happy that you enjoyed it.