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aurasakura

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A member registered 48 days ago · View creator page →

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as a lover of puzzle games this was SO FUNNNN! its super adorable :D btw i managed to fall into all the holes as a web player!

🦭🦭🦭🦭🦭🦭

absolutely love how cute this game was and the entire silly concept about doing all your resolutions on time (i never do)!

as a fellow seal game, this was great fun! i really enjoyed all the animation and the art in the game :D i might just be bad at the game, but the controls honestly felt a bit hard to understand and control

thanks for playing and the love for the art and sound! :D yes def thought about bouncing the ball, but couldnt really think about tying it in (scope gotta stay small too)

thank you for playing and the compliment! :D hope it wasn't too hard!

thank u for approving! 🦭 yes i definitely agree w needing more clarity, will work on it post jam!!

thank you for playing! :D for the final level, if you move slightly further away from the hill and book it, it works! 

yeah i really liked the conflicting countdown ideas too which led me to this

thank you! hope you enjoyed being a seal! :D 🦭🦭

thank you for playing! :D u need to go super forward before moving super backwards to ensure the ball tilts back! 

okay! thank you for letting me know :D

thank you for playing n your feedback! :D i definitely thought moving back was intuitive too but i also heard some comments that said otherwise, so thanks for reaffirming my thoughts. i'll work more on it post-jam! 🦭🦭🦭

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thank you! :D 🦭🦭🦭🦭

thanks for playing and your comment! :D yeah the ball needs to be fully straight so it's "perfect" enough for the trainer. is that what you deduced too?

thanks for playing joviallll! :D glad you enjoyed, best seal award fr

thanks for playing! :D you need to ensure your ball goes straight all the way in order to ensure it's "perfect" enough for the trainer, prolly should make it more obvious in the tutorial

thank you for playing and feedback (including in discord)! definitely need to work on the overall mechanic :D

thank you for playing and your comment! will definitely ideate more on that post-jam :D

thank you for playing & the feedback! i’ll take them into account!

thank you for playing! if you move backwards, the ball straightens up more quickly. i left this mechanic in, as people mentioned it was a bit hard. thank you for the feedback!

thanks for playing! it’s stated in the instructions at the start what sets the trainer off

hey hey! thanks for checking my game out :) other than a rating, i'd really appreciate comments on what made the game fun or made it unfun!

i'm new to game dev so any and all feedback is greatly appreciated!

try it out and give me some comments! my second game ever, so wld be great to get some feedback :D

thanks for playing :D! im glad it got ur brain working :) yeah the last level had a mini mis-drawing, definitely needed to playtest it more!

thank you for playing! :D i spent a lot of time thinking about the different levels, so i appreciate that u noticed!

yeah, i think the spinning doesnt really fit the chill theme, will definitely workshop it!

thank you for playing :D i was hoping the mega spin could be more of a like magic spell alacadabra type of thing, but ur right when u say it doesnt quite fit the rest of the game 

cool idea! it was really difficult getting around to the vending machine and back :( maybe placing it directly in the middle or removing some collisions wld help a lot

it wld also be better if i knew where each item was for the normal items, i had to click through everything to try to find potatoes, and i still didnt manage to so i lost the first time D:

hmm might be a glitch! i gotta check it out

i see the vision! thank you for letting me know ur thoughts :)

thank you for playing! :D didnt know my game was different from other games in the theme!

thank you for playing! :D

thank you for playing! :D

thank you for playing & for streaming it so i know how people are interacting with it! :D it genuinely gave me an opening eye on how people perceived my game. and thank you for appreciating my art, really took me far too long :’)

thank u for playing! :D

yeah i realised the word clues didnt quite match the potions itself - which was a misjudgement on my part, kinda forgot about the clues and focused too much on the background. i definitely need to playtest it more so the potions make sense! 

thank u for playing!

yeah i added the sfx last minute so it sounds a bit off. actually i wanted to make the background clickable but i ran out of time :( if i had the chance i would have made it clickable! 

the first stage was meant to be a straight forward tutorial, but i realised people didnt quite notice the hints that were meant to be “obvious”, and thats prolly because i knew what was meant to be “obvious”. 

and ah! okay i agree with the timer. definitely should have added one but alas time again :(

definitely have a lot of things id love to change if there was more time & id love to keep u updated if i do!! :D

thank you for playing and ur comment! mm yeah i may have made the spinnin a tad bit too hard, i’ll def let u know if i make it easier to play!!! :D

thank you for playing and for your comment! will definitely take the previous attempts note into account :D

no need to apologise for the long comment!!!! i actually appreciate it more than you know :)

you telling me the math really put it into context how difficult my game is and how much more playtesting i need, i will definitely do more of it the next time i make a game! thank you so much for all your feedback, it has really been very helpful to me :D