Pretty cool! This was a fun take on the theme, but it's hard to say I enjoyed it. Like others, I had a lot of trouble keeping momentum while moving - and with no checkpoints or way to heal in levels I quickly decided to start rushing to the goal instead of engaging with enemies. If you were to take this further or do this sort of game again, I'd focus more on making the fighting more fun and the enemies easier to read. The first slimes had no indication of when they would jump, all slimes could attack through solid objects, and a later ice slime would spawn its rotating attacks directly on my face. Making sure each enemy had a clear 'wind up' on its attack with a big visual indicator would've helped with that immensely. Thankfully, the Prince accepted my rotting corpse as his bodyguard, haha.
Metagame cog 102/126