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Spell Slots's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1488 | 2.933 | 2.933 |
| Visuals | #1642 | 3.000 | 3.000 |
| Creativity & Theme | #1656 | 3.133 | 3.133 |
| Audio | #1736 | 2.667 | 2.667 |
| Overall | #1792 | 2.867 | 2.867 |
| Seriousness | #2458 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I like the game it's pretty fun though there isn't much strategy since it's purely luck. Nice Job Though!
Overall a very cute game, loved the art style! Kinda wish there was more player input, like stopping the reels one by one, or choosing upgrades or something. Rolling and rerolling feels like there's not much room for strategy.
Still, had a nice time with it and can see it becoming something more robust given time!
Love the concept and the gameplay. Would be cool to have it more fleshed out. Very nice job!
It's fun to play, it's a pity that the game is not very long, but the game can really drag on.
Nice concept and audio, I loved the cute art, I just feel like there isn't enough player input so it mostly relies on luck. Perhaps a way to incrase the chances of getting something you want or decreasing the chances of something you don't would be nice.
Great Art. Nice audio feedback as well. Would really help with some number pop-ups. some upgrades will greatly enhance the game as well. Overall great entry for a first jam game. <3
The scroll image, and text area, for the credits and tutorial could use with being wider to make things more readable. The font size feels rather large for the space, though you wouldn't want to go too much smaller for readability. Extra width would help a lot, even with the large font size.
The game was simple and easy to understand. There wasn't that much to do, so it did feel like the player did not have a lot of control, and most of the game was luck. The only real choice was when to use the respin, if you had enough. Having played through it, I'd say that if you have enough to respin, and got a bad spin, then you always want to repin, which again reduces this to mostly just clicking the buttons and hoping for good spins. I was lucky enough to win my first playthrough, though barely. My health bar was barely visible when I beat the last opponent. The slot machine concept is neat, and could work, but it needs something more to let the player feel more in control. Sure, a real slot machine doesn't really give you much control, but for a core game mechanic, I feel like it needs something more.
As a first game it is decent. You have a complete and playable game. It works as a starting point, and just needs to be built upon.
Fun concept! Would be great if you would add some sounds, would a lot to the feeling of the Game!
Thank you!
The in-game audio has been fixed now luckily