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(+1)

Even though we've seen a bunch of games take this idea, this is the only one I've seen that outright limits how many rotations you can do in a level. Very nice job! I don't have much to say on this; the level design felt really good, I liked how levels didn't have just one solution or any tight platforming, 10 levels felt like a good amount considering the content - it didn't overstay its welcome in any way, and just overall you did a great job for 7 days' work! :D

Metagame cog 107/126