Play emotionality
Spinning Sawblade (emotional)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #395 | 3.882 | 3.882 |
| Creativity & Theme | #718 | 3.765 | 3.765 |
| Enjoyment | #975 | 3.294 | 3.294 |
| Overall | #1146 | 3.282 | 3.282 |
| Audio | #1760 | 2.647 | 2.647 |
| Visuals | #1897 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
The concept is really unique! I think it could work well with some more direction, like a target amount to reach, or a certain object to destroy. Great work.
I decided not to do that because it is a test on how well you control the sawblade and I want people to get caught in the end and not lose because they did not meet some goal. That's how I feel. Anyway, thank you for the feedback!
The concept is really unique! I think it could work well with some more direction, like a target amount to reach, or a certain object to destroy. Great work.
hi
There’s some moments where the game gets laggy, and the camera movement is a bit disorienting. But the game itself is neato, I like the idea of the spinning spawnblade just wrecking everything. Chad caught me after I destroyed $900 worth of valuables!
A little more care into the two issues above and this game will really shine! You’re on your way there. Great work!
Thank you! The initial lag was from shader compilation which happens only the first time you run the game. I didn't see this issue because I had already ran the game many times while developing but others were running it for the first time. I tried to talk to the jam people to see if i can fix this but they didn't let me
As you said in other comments, the game lags on collisions for the first few times, but then runs smooth. I felt like the movement was sometimes a little hard though, so it was sometimes a little difficult to hit things, but all in all a fun game! A fun representation of the theme :) Well done!
some advice that I can give is to hold left or right arrow keys throughout the gameplay. this stabilizes the camera. How much lag you experience purely depends on how powerful your CPU is (its shader compilation). mine is a 7700x so the stutter is very small...
Uhh very nice i think i gave it 4 stars even tho i cant even play it but gud gud (veri laggy)
This is a common problem people faced : Lag from shader compilation. It happens only the first time something happens so if you try to play my game again, it should be better. Even my integrated graphics can run this
ohhh yeah my pc kinda bad tho didnt know wich problem it was :
I love this concept, though it seems that my browser or computer or something couldn't handle the seriousness and couldn't manage over 2 FPS.
What are your specs? I am using integrated graphics and I am getting more than 30 fps. I do have a beefy CPU though
Fun game, I cried multiple times. ( but for real this would be a cool Goat Simulator like game with a full scale city and lots of stuff to destroy )
very emotional, loved the cutscene.
game suffered a lot from lag on every first time collision (shader compilation?). camera was hard to control. Would like to see it improved more I think it'd be quite fun!
I didn't have time to do much optimization. All I could do was occlusion culling. I have a pretty beefy CPU so I didn't find any lag. If you think the camera is too hard to control, you can press left arrow or right arrow to override the camera direction. (For example I am turning left, my camera would also face left but if I press right arrow, it will force the camera to face right.) You can hold one arrow key throughout the gameplay if you want to keep your camera stable
hopefully that wasn't a huge problem
fun to play, made me emotional :(
Thank you
Very emotional, so much drama. 10/10
I know it made you cry
made firefox cry, 10/10
my pc was crying during the development
Assumed the game was glitching when I couldn't hit rocks and plants, did not see the house at first. Intro cracked me up, I like the concept.
I tried to fix it but I couldn't find the reason. I hope this problem won't be too big