The concept is really unique! I think it could work well with some more direction, like a target amount to reach, or a certain object to destroy. Great work.
Play emotionality
Spinning Sawblade (emotional)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #395 | 3.882 | 3.882 |
| Creativity & Theme | #718 | 3.765 | 3.765 |
| Enjoyment | #975 | 3.294 | 3.294 |
| Overall | #1146 | 3.282 | 3.282 |
| Audio | #1760 | 2.647 | 2.647 |
| Visuals | #1897 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
The concept is really unique! I think it could work well with some more direction, like a target amount to reach, or a certain object to destroy. Great work.
There’s some moments where the game gets laggy, and the camera movement is a bit disorienting. But the game itself is neato, I like the idea of the spinning spawnblade just wrecking everything. Chad caught me after I destroyed $900 worth of valuables!
A little more care into the two issues above and this game will really shine! You’re on your way there. Great work!
Thank you! The initial lag was from shader compilation which happens only the first time you run the game. I didn't see this issue because I had already ran the game many times while developing but others were running it for the first time. I tried to talk to the jam people to see if i can fix this but they didn't let me
As you said in other comments, the game lags on collisions for the first few times, but then runs smooth. I felt like the movement was sometimes a little hard though, so it was sometimes a little difficult to hit things, but all in all a fun game! A fun representation of the theme :) Well done!
Uhh very nice i think i gave it 4 stars even tho i cant even play it but gud gud (veri laggy)
I love this concept, though it seems that my browser or computer or something couldn't handle the seriousness and couldn't manage over 2 FPS.
Fun game, I cried multiple times. ( but for real this would be a cool Goat Simulator like game with a full scale city and lots of stuff to destroy )
I didn't have time to do much optimization. All I could do was occlusion culling. I have a pretty beefy CPU so I didn't find any lag. If you think the camera is too hard to control, you can press left arrow or right arrow to override the camera direction. (For example I am turning left, my camera would also face left but if I press right arrow, it will force the camera to face right.) You can hold one arrow key throughout the gameplay if you want to keep your camera stable
Assumed the game was glitching when I couldn't hit rocks and plants, did not see the house at first. Intro cracked me up, I like the concept.








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