Really cool looking menu, I always love seeing people lean in on that Persona-inspired visual style when it comes to UI! Though I did wish the gameplay got that same amount of love because while it isn't bad there's not a lot going on with it. The platforming works though the randomly shifting gravity was kind of annoying to deal with. Also maybe with a more varied color palette would help too because there sure a lot of green on screen. Still, great work on the game!
Play Gravspin
GRAVITY SPIN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #453 | 3.558 | 3.558 |
| Visuals | #751 | 3.698 | 3.698 |
| Overall | #1058 | 3.326 | 3.326 |
| Enjoyment | #1089 | 3.209 | 3.209 |
| Seriousness | #1565 | 3.186 | 3.186 |
| Creativity & Theme | #1880 | 2.977 | 2.977 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
The game idea is nice and you put a lot of work in the menu.
But I think that the green is "too much green", Maybe using some limited palette color like pico 8 or some monocrhome gameboly-like game, the visual will improve a lot.
The levels are well designed. Maybe the time of gravity switch is a bit short, but it isn't frustating.
Good work
First thing I thought was "Wow this a really nice menu!" and then saw your comment that you had a lot of fun with it. The monochromatic color scheme works really well for the vibe, and the music and sfx you chose fit nicely as well. The level design was really intuitive, I never felt lost. But, an indicator for when gravity is about to switch directions would be nice, or just giving players control over that. All in all great game!
Fun little platformer and cool looking menu! Kind of wished you chose another color for your green😅
Would've been cool to use the time freeze more, I only felt like I needed it at the last last moment. Good job! :)
I CAN TELL WHEN SOMEONE IS A PERSONA FAN THE MOMENT I SEE IT. A very good platformer, honestly, I was left wanting to play more. The inverted gravity mechanic seemed very well executed, and the soundtrack is personally one of the best I've heard in the whole jam. I don't know if the character was made to resemble Madeline on purpose, but I found it curious.
For some feedback, I think a bit more visual feedback was needed for when the timer is about to run out, since with the timer positioned so high up, it can be hard to see it at the same time as you're platforming.
beautiful work on the ui. very nice music too. gameplay itself felt like an appetiser compared to the meal that was the visuals which i was more than happy to enjoy
great game! it has an unusually hopeful, uplifting (no pun intended) vibe. well done!
The menu is so good! The game is pretty nice, but you can improve the movment to make it feel smoother. But for a 3 days game,it is so good!
Wow. The first impressions on the menu is like AAA quality.
Audio was balanced well.
If you can find a way to increase the pace of the game a little at the start, maybe start off with an obstacle course for the player, instead of a challenging level with game resetting jumps right at the start.
It just seemed very punishing for my very first time playing. But the overall impression is very positive for a game jam title!






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