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I was struggling quite a bit to get the spinning down, but in the end I figured it out and managed to beat the game! It was very fun, but a little frustrating especially in the tighter areas where you just bounced around like crazy. I think the spinner also stopped a little too fast, making it so you lost as soon as you mad a small mistake. Maybe some boostpads in the big open areas could be an option to make it easier in some levels? Hard, but still a fun unique mechanic. Also game looked great!

Yeah it takes some practice but I feel like the game feel really clicks after a while, I think in the current state the spinner slowing down is encouraging more calculated risk-taking instead of launching and praying.

BUT I can't lie, I do have dev-knowldege on all the levels so I could very much be biased on that. Honestly, I should have some friends create levels for me so I can have the blind-player's experience and see if I feel the same way.

I do have some boost-related ideas for a future release but we're pretty far off from that for now.

Thank you so much for playing I'm glad you had fun!