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(1 edit)

So glad I stumbled upon this!  This mechanic is a geat application of the theme, and it lead to some really cool level design.  I like that the health is super forgiving so that it's not very punishing to make a mistake, and the light is such a cool risk/reward (and flexible because it can either harm or keep asleep).

Awesome little puzzle platformer, honestly one of my favorites of the whole jam.  Amazing work!