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Nail Spinner (Tusk)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #1849 | 3.000 | 3.000 |
| Audio | #2158 | 2.353 | 2.353 |
| Overall | #2479 | 2.412 | 2.412 |
| Visuals | #2574 | 2.294 | 2.294 |
| Enjoyment | #2604 | 2.176 | 2.176 |
| Creativity & Theme | #2828 | 2.235 | 2.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I made some notes on the side as I noticed stuff :3
- kinda got serious doubts you have proper licensing to use that song in this context^^
- way too overwhelming text explaing controls, absolutely convoluted and immediately wants me to quit out and not bother with reading
- very good serious button implementation for sure
- it might very well just be skill issue, but this is way too hard for me, could barely survive for more than 1 reload, charging shots are definitely the key but the timing window... oh boy I'm not good enough to hit that even remotely consistently and not doing so is basically not recoverable from my experience
- very little spinning going on
- simple but nice graphics imo
- properly finished game, very nice, I certainly didn't manage that
Do you have any tips on how the controls could've been explained better? I just wanna know for the future (maybe have them pop up in game?). Thanks again for the feedback, it's very helpful. (also sorry about the difficulty, it was kinda on purpose and I was biased since I made it so it seemed easier than it actually was).
Hmm, a little demo level with the different mechanics being introduced one after the other could be nice? Obviously a tall order for a tiny game jam timeframe^^
"That's an enemy, can deal with them with a normale shot, a charged shot like that, oh hey you can move as well btw, you're running out of ammo, try reloading now and always keep an eye on that, oh boy that's a lot, try your teleport to save yourself, well then good luck out there"
I think the game experience would improve a lot with a bit slower progression. Many mechanics are explained in a crowded "How to play" and playing does feel a bit confusing. I think the idea could be really fun! Still, it is cool that pulled off that many mechanics in just 1 week. Well done there!
This game was very confusing to me. The menus were funny, but the game felt very hard, and I couldn't figure out what to do.
The controls took a bit of runs to get used to. I did find the game a bit difficult. The stools came in fast.
The art and sound effects fit the game and I liked it. Nice touch with the serious button. Gave me a giggle.
Although the visuals are pretty cool, I don't think the theme is fully realised here, and it's also really difficult. I think it would be better to make the levels shorter, less difficult, and maybe include some different mechanics.
Hi! Thank you for submitting! :) I think its a bit to early to rate it now. I ran into some bugs. the evade on "s"? did not work for me. The spinning nail is a design choice, consider to refine it as a more prominent mechanic, than it would better fit the theme of spinning!:) Some things to consider, ux wise: Make audio muteable, polish movement and enjoyment will be 3 stars :)
Did it not work at all, or was it after certain actions like the teleport or reload? Thanks for playing btw.
I think nothing happened, at least I couldnt tell
did you have enough ammo?
well im just shot at this..can't hot the 1.30 mark even....other than that great take on the theme....5/5 for seriousness. The serious button sold me