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Flylord

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A member registered May 22, 2025 · View creator page →

Creator of

Recent community posts

Thanks for the feedback and playing !

Thanks for feedback and playing :)
I agree different wire colors would help. I'll add it to the list post jam. Possibly a color blind mode too.

Thanks for playing and I'm glad you liked it. And I was thinking of dialing back the difficulty on levels 8-9 post jam.

Glad you enjoyed it and thanks for playing !

So epic ! Music was a bit loud compared to sound effects. So hearing the click button sound and new papers sound was harder. And a skip button would be nice for second play through. Other than that, great job !

I liked the art work and polish on the animations. It was satisfying hitting the buttons and collecting the coins. Good juice.

In the late game, as time was increasing between green button clicks I was sort of just waiting around. Would be fun to click on random things. But other than that, unique and I enjoyed it !

Great animations. Especially the attack animations. The impact frames on the attacks made it more dramatic. Enjoyed jumping around and killing mobs. Great work. 

Thanks for the feedback and playing :) 
Yes I'm thinking if I want to make it more challenging or causal.  Will make a note of this. 

Thanks for playing. I'm glad you enjoyed it :)

The music and artwork worked well together. The mechanics were fun and puzzles were enjoyable. Good job !

Thanks for the feedback. I'll make a note to changes level 7-10. And a color blind mode would be a great idea :)

Thanks for playing !

Thanks for playing  and for the feedback. Will definitely look at increasing the hitbox click size :)

Thanks for the feedback. I've updated the water bottles effects and will upload once the jam is complete. 

Thanks for the feedback and playing! I'm glad you liked the theme and visuals.  I'll update these changes once the jam is complete :)

Thank you for the feedback. I've made changes to the difficulty and added more endings for the different phone numbers. As well as fixing those bugs.  Will upload after the rating period is over.

Nice looking art and games easy to understand. Good job on your first game !

Creative and felt like a cinematic experience. The game was enjoyable. The mini games were simple, easy to pick up and fun. The narrative and humor was excellent. Good visuals and good use of audios to add to the punchline. My only small nitpick would be the bicycling was slow and repetitive, but maybe that was intended to add the suspense and feel. 

Great job on this game. 

Loved the juice for this game. 
Big numbers, screen shaking and sound effects.

When I correctly hit space. It would be nice to have a visual update / sound effect indicating I did the input correctly. I think that would make every successful input feel more satisfying. 

The game was very easy to understand from the visuals. I enjoyed playing it.

As the speed increased, I started to mix up my A S and D which is expected given the increased pressure.

Nice touch with the bonus mode. If you had more time, audio or SFX would have added more juice. 

High score of 123, Max combo 19

The controls took a bit of runs to get used to. I did find the game a bit difficult. The stools came in fast.

The art and sound effects fit the game and I liked it. Nice touch with the serious button. Gave me a giggle.

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Thanks for enjoying the theme for the feedback. I'm looking at scaling down the game difficulty and increasing the water bottle stabilization effects.

Thanks for the feedback. I'll look at making the buttons more responsive. Glad you enjoyed the art and music.

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Thank your for all the feedback. And that's a good idea about adding other interactions with the other phone numbers and I will add it to the list of updates. I agree, it would feel bad to type Mom / Dad's number only for it to do nothing. Then losing on time. 

I’ll definitely need to scale back the difficulty and do an update on drinking the water bottles. The water bottles were intended to slow down or reverse the effects of the spinning/dizziness (will have to look at increasing its effects).