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A jam submission

Clockwork CottontailView game page

Go, Presto! Spin the Wheel of Fortune and save the Circus!
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Clockwork Cottontail's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#144.7694.769
Audio#214.3594.359
Overall#574.1794.179
Seriousness#2554.0264.026
Enjoyment#3113.8463.846
Creativity & Theme#5323.8973.897

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Jam JudgeSubmitted(+1)

The art is really polished, excellent work! 

Submitted(+2)

This is unbelievable lol - how on Earth did you guys manage to cram all this stuff into the game in such little time??? The art is incredible, the music is incredible, the level design is incredible. I can hardly even think of a single critique. I played all the way through, but I'm tempted to go again just to see more of the level design with different objectives!! I rolled hoops way more than anything else, and I still don't even know what the skull one does because I never rolled it haha. Balloons were really silly, the coins were super hard by the end, and my overall favorite was probably the ringmaster tbh, that felt like a really cool twist on the levels! Lava wasn't as threatening as I expected, but I only rolled it once and it was on the very last stage, so probably too small of a sample size. The only thing I will note is one spike tunnel in I think the fourth level seemed inescapable cause when I tried to jump off the spikes I would just start fluttering. Other than that, absolutely amazing!!!! No notes xD

Submitted(+2)

I would say this is a pretty good entry for serious game jam.

Basically spin to change objective per level like coin collection or enemies.

Level also gets harder per progression.

Submitted(+1)

This is really good visually. The concept was great too. I liked how the conditions were different when you replay the levels

Submitted(+1)

Really beautiful game, loved all the art and sound effects. I thought it was a very clever idea to have every level have a random goal. I will say the platforming did feel a bit clunky and it took a while to get used to. Also I wished the randomness of the wand mattered more. I only ever saw three different spells and two of them basically did the same thing. I also wished there was some sort of indicator for when the dash recharged.

Submitted(+2)

The artwork was gorgeous and the sound design was wonderful!  However, I have a few critiques.  Movement did not feel good; the character felt clunky to control and the platform edges felt very slippery (not helped by the character moving backwards every time they reversed direction).  The hitboxes felt too punishing.  Level design felt off as well; there was several instances in game where I was simply waiting for a very long moving platform to come back.

Beautiful game though!  I'd love to come back after the jam and see how it develops with the feedback you're getting.

Also, kudos for managing such a large team on this project!  I have no idea how I'd coordinate three programmers and as many artists and still have a unified style!  Really well done on that front!

Submitted(+2)

Loved the art and style, and the song was awesome too, cute bunny, and the interpretation of the random spells was cool.
Just didnt like the killing enemies feel, felt kinda cluncky

Submitted(+1)

Cool art, gameplay, music and idea. It was interesting to look at the different levels in different combinations.
I wish I had a version of the game where even more things are determined by chance :)

Viewing comments 28 to 21 of 28 · Next page · Last page