So fun and addicting, Very polished and i like the ui
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Iron Spinoff's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #644 | 3.545 | 3.545 |
| Visuals | #1182 | 3.364 | 3.364 |
| Overall | #1233 | 3.236 | 3.236 |
| Seriousness | #1399 | 3.273 | 3.273 |
| Audio | #1522 | 2.818 | 2.818 |
| Creativity & Theme | #1597 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
Pretty fun! I liked the 8-bit Good The Bad And The Ugly remix song! I only wish there was a little more visual clarity between where the floor was and other bit and bobs. Cool!
Legitimately caught me off-guard with how fun this is to play! Using your gun to not only float but gain height everytime you shoot, then slamming down on your horse when a bullet gets too close. I enjoyed this a lot! The animations you put in also really really sell the movements well.
My only recommendations are to maybe add some slight screenshake when shooting/hurt/slamming, and add a dedicated reload button so I could have a full revolver between waves of enemies.
Amazing work!
Fun side-scrolling shooter with smooth controls. I like the revolver hover mechanic and how shooting can also help control your height, which makes the movement feel more interesting. Cool concept!
I really enjoyed playing your game! I especially liked the movement and how you could control your height with both the hovering and with the gun, it made for some fun dodges! I also really like the art and the overall concept. One suggestion I would have would maybe be for the upgrades to be more frequent or maybe at set intervals as there was a long period of time in one of my runs where I didn't get any. Other than that, a very fun game!
Honestly very addictive game! I had fun with it, I think the floating mechanic is a really cool concept. I liked it, good job!!
I really like the idea, that flying gimmick is so fun and intuitive, especially the fact that you can bounce up a bit when shooting. The graphics are quite nice, but the sound design and background music are really outstanding. I love that 8-bit remix of the classic western theme. Good job! Quite fun endless runner/shooter. Would love a game like this on mobile, with upgrades mid-run, challenges, more enemy variety etc.
Hello! I played a few runs of your game and I have some feedback!
- Are the upgrades completely random when they spawn? From the few runs I did that's how they felt. I found none on my first two runs, which I think my high score was somewhere around 700 maybe, but then on my third run I found two really quickly, and that went on to be my best run at 4519.
- If they are completely random, maybe consider making it so they're a bit more evenly spaced out? They seem pretty necessary to do well.
- I think some of the other comments are being a bit unkind about the theme not being there, when you right click you're clearly spinning your gun around in the air to fly, and that's like the main mechanic. You also seem to spin back down into the saddle when you press down. I think you did well here!
- I'm not sure how many different upgrades are available, in my runs I only found health up, speed up, and bullet pierce. I didn't really see the importance of speed up? Does it change how fast you can spin to move up and slam down? Or just your left/right movement? If it's left/right it doesn't seem all that important, you mostly dodge by slamming back down into the saddle.
- It would be nice to have the game track your high score and display it on the main menu!
- Another commenter brought up the music, and I have to agree, it's probably the weakest part of the game. The music on the title screen seemed like it had a longer loop than the music in the actual gameplay part. However, both loops do get a bit tedious after a time.
- I'm sure this was due to the time constraint for the Jam but the enemy variety seems low. I think I only saw 3, the fire, the cactus, and the laser eye cowboy. That's understandable, you only had a week, but it also seems like the cactus is the only one who can hit you if you don't jump/float? You obviously don't gain score if you don't shoot anything, but maybe if the other enemies sometimes lowered so you had to float to dodge them it could be a bit more engaging? That might force you to take damage though if you're already floating and need to slam down. I'm not sure, but it's an observation!
- Actually, I just did another test and it seems like you could theoretically get an infinite score if a cactus spawns in just because you gain points for destroying their projectiles which are pretty slow, and none of the other enemies can hit you if you don't jump?
- Why can the horse jump? I mean, I know real life horses can jump, but, since you're mostly floating with the revolver I didn't really see a point to jumping? Maybe sometimes have pits your horse has to jump over?
All the enemies fly anyway,and you can make your horse jump when you're already in the air.- I thought all the enemies flew but I noticed some are on horses when I inserted the screenshot below.
- Making it so you have to jump sometimes would help fix the cactus exploit I found, since you would occasionally have to put yourself in harms way.
- The pixel sizes on different art assets seems inconsistent. Your big spires in the background have really large pixels, but the dirt in the foreground has pretty tiny pixels. I think having this pretty even across the board might make your game look more put together!
Anyway, I thought it was a fun game! I hope my points didn't come off too negative, I'm trying to offer constructive criticism to help the game improve! Here's my best real score:

...and here's my score when testing the cactus exploit I found:

(That could have went much higher I think, was just trying to see if anything would change to make it not work anymore, and nothing seemed to)
Have a wonderful day and good luck in the Jam!
- Yes, the upgrades have a 7% of spawning every time an enemy dies. It originally used to be 15%, but it ended up becoming way too overpowered (one of our playtesters got a score of over 400k points). I didn’t really want to complicate things with a loot pool or spaced out upgrades.
- The down slam mechanic was actually added at the very last minute during the 24 hour window in an attempt to add more “spin” to the game. Glad to know it somewhat helped.
- There are 4 different upgrades. Yes, the speed increases only left/right movement. This was implemented way before the down slam, so you really didn’t have a way of dodging properly.
- This one’s on me. I didn’t want to spend time learning how Godot can save values. It may be easier when it comes to saving a single integer, but I didn’t want to dabble in all that.
- The in-game music was made through Pico-8, in an attempt to give it a retro feel. Unfortunately, due to the built in constraints I couldn’t get a long song.
- We had the code ready for it, actually. Half of our team was unfortunately busy for almost the entire Jam, so we didn’t have enough time to get the assets finished.
- I dunno. A jumping horse seemed cool to add.
- This one, again, is on me. I didn’t want to deal with having to make the game pixel perfect, and since our team is full of relatively amateur pixel artists, I didn’t want to put too much work on them with the background (otherwise the sprite would’ve been too big).
We really appreciate the feedback! Glad to know you had some fun! :]
Good luck in the Jam, too!
like others have said I don't see how it relates to the theme. As a concept it is rather fun though. also please resolve the music, it gets grating after a while
I like the gameplay loop. I'm just not sure how it relates to the theme.
This Game is ok but i dont see the spin theme except for the revolver which i have not control over






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