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The spin took some getting used to, but it was a really nice little challenge trying to find the right timing / moving around to try to avoid the unripe souls.  Really fun little game loop, and the upgrades felt good, too.  The little animal sprites were super cute, too.  My only critique is that I feel like I wish that both the main character and the enemies moved a bit faster in general.  Oh, and maybe something to guarantee at least some number of good souls appear on each wave instead of pure RNG, since some of my waves I only saw ~5 good souls.  The sound was minimalist but good.  Would have loved some background music, but this is already quite a lot for a first solo jam.  I really enjoyed my time with it.  Nice work!

Thank you so much for playing and for the feedback! The movement and the random enemy spawning seem to be the biggest issues for player so that is good to know for future improvements. Maybe I'll even figure out some music with a little more time.