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Tell me your funniest bugs!

A topic by Cathode Interactive created 86 days ago Views: 123 Replies: 10
Viewing posts 1 to 7
Submitted (1 edit)

I want to hear EVERYTHING that when wrong for you guys this jam! For me, my enemies managed to spin out of bounds! I have no clue how to replicate the bug and it just happened for no apparent reason! Tell me what went crazy in development and what you have learn't over this jam! Oh, and here is my game if you want to play: Cart Wars

Submitted (1 edit)

if your frame rate is too high the game breaks because the ball falls out of bounds lol

 you can play it here

Submitted

That wouldn't be an issue for me! I'm running on a 2012 Mac XD

Submitted

lol

Submitted

Sometimes ships near the edge of the screen 'mysteriously' vanish. It's not technically a bug, I deliberately programmed it that way since managing collisions near the edge of the screen isn't fair to the player and I needed some way to handle it (and all my less immersion-breaking methods didn't work, so I just brute-forced it). I tried to mask the edge of the screen with fog so it wouldn't be obvious, but I guess I didn't do it right so now from the player's pov ships sometimes pop out of existence with no explanation. Surprisingly no one's brought it up yet though.

I also slightly messed up the timing of pirate cannons, and now cannons can reload a little before their particles are ready. So if a ship sails by a pirate during this narrow gap the cannon still 'fires' but it looks like the ship simply sinks itself out of fear.

There's a few other minor things, like some lighting and sound management bugs that came up, but those aren't nearly as fun.

Here's a link to the game if you're interested.

Submitted(+1)

That's a great bug to have! I personally, would sink myself if I saw a pirate coming towards me

Submitted

Our enemies sometimes decide to just climb to heaven instead of fighting LOL /jam/theveryseriousjuniperdevgamejam/rate/4707527 

Submitted (1 edit)

when I was trying to make my “swords break if hit On the back” work right, My sword sprites kept getting flipped the wrong way. Also, I spent like 3 hours on getting the hit box for the sword weak points working, they kept being ridiculous like if tip of sword touched, whole sword shatters. Or if front of handle touched, whole sword shattered. And at the end when my player decided between 2 choices, there’s a guy who is supposed to fly away when the player makes his choice if they choose a violent option (no spoiler) but I couldn’t get it right so he just kinda stands there and watches the atrocity lol https://timothyshaper.itch.io/spirit-sword

Submitted

Man... The guy must be traumatised

Submitted

the spinning enemies in our game dealt damage when hitting walls! we were so confused, we were up late and checked the code for at least 6 ours before we found out we made a wrong if statement T-T

here's the game if you want to try it for yourself! /jam/theveryseriousjuniperdevgamejam/rate/4718827

Submitted

kind of a funny one being that our game breaks visually if your display scale, or browser scale is diffrent than specificly the one i used