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Record Madness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #279 | 3.732 | 3.732 |
| Creativity & Theme | #523 | 3.902 | 3.902 |
| Overall | #729 | 3.537 | 3.537 |
| Enjoyment | #873 | 3.366 | 3.366 |
| Visuals | #1055 | 3.463 | 3.463 |
| Seriousness | #1475 | 3.220 | 3.220 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Had fun.
Struggled a bit with the controls but got the hang of it later
This is great. We did indeed have a similar idea. Working with the unique controls and focusing on beating the first level I did feel like a disc jockey towards the end. The gameplay was a bit more polished than our game if I am being honest. We were playing with the idea of having different records for different levels but ran out time. The overall design/ui and music came together nicely. Good job!
really love the style of this, the idea is great and so is the execution, only thing holing it back for me is the controls just dont mesh in my brain, i keep defaulting to using W/S
the slow down/speed up mechainic is such a fun addition
one of my favs ive played this jam!
Very good take on the theme, and nice aesthetics.
Wish it wasn't so hard from so beginning though, and the spinning thing gave me a sort of “motion sickness” (but it is different for everyone, so I can't judge you on that).
Congrats for the jam!
Fun game. I like all the controls and being able to change your speed adds a lot of depth
Really liked it the visuals were so unqiue and the idea was very creative feel like the keybinds could have been a little better or rebindable! Sometimes the notes would spawn so that they would be impossible to dodge also felt like the timer for each level could've been shorter or just as long as the song since the song did seem to loop. The songs were good would've liked to hear a more fast paced track for an action game and maybe even have the notes be on beat to the song
Thanks for playing the game!
I'm really glad that you enjoyed the visuals, since I am kinda an amateur at pixel art, so it's nice to hear that I'm going in the right direction :]
I had thought about implementing rebindable keybinds, but I never got around to it, which I now realize was a missed opportunity. As for the note clustering, it mainly comes from the slowing-down mechanic; the code can't keep up quickly enough and ends up spawning notes at their old positions. I also wasn't aware of the timer issue! Each timer length is set to the song's length, and I thought I had balanced it since the timer speeds up and slows down along with the player. However, after going back and playing it myself, I can clearly see that the song doesn't actually match the timers. Thanks for pointing that out!
The song idea and the notes on beat sound interesting, maybe I could cook up a level or too after the jam 🤔
Thank you for the insight :)