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This is a great game!  I really liked the visual style you went with and the music and sound design fits really well.  I love the clicks when you shift gravity.  Level 4 was my favorite, it was a really fun use of the gravity switching.  I also feel like level 4 and 5 were a natural progression where level 4 taught you to manipulate the cube in 2d to introduce the mechanic, and then level 5 tested you on it in 3d.

I think puzzle games are the hardest genre to do in a jam because they rely so much on playtesting with people that don't know the solutions.  My only real criticism can be ironed out easily through some playtesting.  Level 1 is pretty difficult because you're placed in the big room with the controls on screen. I accidentally hit H to hide them, but I didn't get to read far enough to know that was the hide controls key to bring them back.  It took me a long time to figure out what to do with the cube, and then that cube was never used again.  Level 2 felt like a great tutorial for gravity switching since that was the only mechanic in the level, and level 3 starts with an excellent tutorial for the book.  Not letting you leave until you get it right, plus a hidden coin that's easy to find with gravity manipulation.  I feel like the game might have been a bit better if level 2 was the first level, level 3 was the second, and level 1 was the third level while replacing the block with a book.

Picking up items is also a bit difficult because the press E to pick up appears at a distance further than your grab range.  I think highlighting the object at the current range, and then not displaying Press E until your in grab range would improve the feeling a lot.  I was confused why pressing E wasn't doing anything until I moved closer.

Excellent job!