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(+2)

Very fun game!  Amazing spritework (the animations are so fluid!) and the subtle lighting effects behind them is really nice.  Sound effects are spot-on, too (the death sound effect was cool enough to relieve some of my frustration at dying!).  The music was good, but it got a little bit repetitive over time.  I didn't feel like spinning was terribly prevalent, but a lot of the attacks did have a kind of spinny nature.

Combat was smooth and really well-tuned.  I liked that you had to be somewhat precise with your attacks because it feels like your attack doesn't extend very far past your own hitbox.  Everything felt fair, and when I died, I knew it was my fault and never got mad at the game.  The powerups were really satisfying and added some flexibility to combat.  Everything felt really well balanced.

All-in-all, this was a great entry; kudos to the whole team!

(+1)

TY TY! I'm very glad you liked the animations and sprite work! you can thank the subtle lighting affect to nbound and the death sfx to faith!
but yeah I agree, I don't know why but I sort of feel relieved that you also thought and noticed the game doesn't have too much spinny in it

it was the same thoughts and worries I had going into the project, especially considering I was the one to suggest the game format being this way and also making the attack animations "spin" for our take on the game jam theme.
now I must admit, I would be 100% lying though if I were to say "I wish I animated something else to spin or changed how we approached the jam theme" I absolutely LOVED animating the character, and despite the shortcomings I'm glad you appreciated the animations too.

thank you for your kind words!