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A jam submission

Tetrabound WanderersView game page

LIVE-A-LIVE inspired gameplay
Submitted by magbo (@jeangigant) — 2 days, 23 hours before the deadline
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Tetrabound Wanderers's itch.io page

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Comments

(+1)

https://www.twitch.tv/videos/2816049473

It works. Characters are cute, but the controls are wonky. A bit too much bloom for my liking.

Very curious to see where you'll take it.

Submitted

First Impressions:
UI looks super AI, probably because of emojis use, not a good initial impression. Assets in the environment are nice

Gameplay:
Fishing minigame okay, but kinda easy, and too much text flashing on the screen. I missed the text on the mining game and got stuck and had to re-boot. Combat numbers don't make any sense to me. Took me a while to figure out the I had to use spacebar to confirm . I couldn't leave the cooking menu

All-in-all the minigames lacked tutorials, but somehow threw too much info at me. I think I would have just preferred reading some short instructions before I started them

What I liked:
I like that I can jump and make it to the top of the stone. The combat music and effects were nice. Things that didn’t work the way I thought they would: Wish I could sprint or have other fun movement optionsI was hoping I could move the grass when I walked through it.

Developer(+1)

Thanks for playing! I'll definitely shy away from using the LayerLab icon assets after hearing they look like AI. 

I think my next goal is to create more of an actual sandbox world with tutorials for battle and minigames, with a more complete UI.

Submitted(+1)

Doesn't seem to be a prototype of a game, but a prototype of loose features.
The fighting phase was super confusing, it took me a bit to realize I could move with arrow keys instead of WASD and a couple times I got locked unable to cancel an action, at one point I just pressed all keys because I couldnt' do anything until I hit a key that cancelled the entire fight.
The fight itself was confusing too, I wasn't sure what was going on, it looked like I was healing the dragon, one it was 'full damage' there was no visible win condition for that
besides controls and confusion, it's pretty so thats nice

Developer

Thanks for giving it a try! Yeah, it's definitely more of a collection of mechanics/features than a game with a tangible vision at the moment. I'll definitely work more on readability and conveying mechanics since LIVE-A-LIVE is pretty niche. The bar on top is a 'Stagger' meter rather than the enemy unit's HP, but it's not intuitive at the moment.