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Weirdly enough, every time I landed on anything on the wheel, I'd go back to the main menu and the levels would stop working so I couldn't continue. I had to re-launch for every level — which, that being said, it was quite fun. Unfortunately, the tutorial forgot to introduce the mechanic that if you hold space bar you can fly, which is needed for the spring level (I'd recommend just adding a change to the description real quick including the controls). I think the visuals and audio were charming (the voice acted rolling SFX somehow worked really well for what the game was going for), I do wish, as was mentioned by the other reviewer, that the wheel had a bigger impact of some kind. Oh, and I do wish the levels were a little more polished and longer, but it's still impressive enough for a game jam. Great job! Would be interested as to where this can go if you choose to continue working on this.