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A jam submission

90 Towards WestView game page

Submitted by Praneeth28954 — 1 day, 14 hours before the deadline
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90 Towards West's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#22622.7002.917
Audio#23182.2372.417
Overall#26582.2842.467
Enjoyment#27292.0832.250
Seriousness#27342.3922.583
Visuals#29452.0062.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

I like the concept, the art looks good! I wish it didn't reverse your controls constantly. Pressing a button should always move you the same direction whether you're on the ceiling or ground, and same for the walls. Flipping it I know is more realistic, but in terms of gameplay it just makes it confusing, especially when the game is full of small tunnels where you *really* need to quickly move the right direction after switching

Other than that I enjoyed it though :)

Developer

Try out my visual novel Gilded Overgrowth

Submitted(+1)

This game has a really cool mechanic. Pretty similar to the other games in this jam that I've played where you spin the room of gravity to adhere to the spin to win theme. The visuals, music and audio are also great. Now, like with the previous comments, the game was pretty buggy right now  and also could be improved more in terms of visuals specifically the layer ordering of the objects (e.g. the door goes in front of the player)

Overall, this game has a lot of potential and can be improved further. This is a good output for a one-week game jam. Good job! Congratulations!

Developer

Thank you

Developer

Thank you for your feedback. Also try out my visual novel Gilded Overgrowth

Submitted

Really interesting mechanic with the switching. I think you are touching on interesting ideas with having to spin in the air, using little tiles as leverage, or navigating a maze-like level. I do think the mechanic fits shorter, faster levels better though

Developer

Thank you for your feedback. Also try out my visual novel Gilded Overgrowth

Submitted(+1)

There are some bugs, like if you spam the spacebar, you can spin like crazy, and can cause you to get stuck into weird gaps and spaces and get softlocked. The level design is a chaotic: the first 2 levels are simple, and then the 3rd level is super messy and becomes much harder.

Overall good game with intresting and unique mechanics, but could use some better level design and bugfixing!

Developer

Thank you for the feedback.

I thought that spinning in air was like a cool mechanic. I think that level 1 repeats twice. I don't plan to expand it more but I will use some of your suggestions in my next project

Developer

Try out my visual novel Gilded Overgrowth

Submitted(+1)

At first, I thought it was a sliding puzzle with some control over movement, so I got stuck at one of the earlier levels. Then I found that you can actually spam spinning, which instantly improved the experience. Navigating the levels without touching any walls was satisfying. Perhaps that can be a challenge for a later level. Movement with arrow keys takes some getting used to once the orientation shifts. Maybe you can use the up/down keys when the character is horizontal to keep the orientation of the movement static.

Developer(+1)

I thought spam spinning was a cool mechanic. I could have let it only work when you touch ground. Since I let this slide I made orientation an intentional hard aspect.

Developer

Also try out my visual novel Gilded Overgrowth

Submitted

I encountered a bug in level 3 where there was no collision around the exit. Otherwise pretty good game.
Play Spinach to Win

Developer

Try out my visual novel Gilded Overgrowth

Submitted

Its a cool concept and good art but it is hugely brought down by the mechanics and level design. Your controls being switched depending on which way you are facing is really difficult to use, and the levels bring down the visuals hugely as they are just chaotic mess of lines which are also tricky to travese. I didnt get very far (to level 3) and the whole tree sentinal at the start of elden ring is almost completely detached form the gameplay

Developer

Try out my visual novel Gilded Overgrowth

Got myself softlocked in level 2.. It looks like you should be able to fit through 2 tall spaces but you can't.

Developer

Try out my visual novel Gilded Overgrowth