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A jam submission

Stocks SpinnerView game page

Spin your way to richness
Submitted by CaféHaine (@cafehaine), Gemma_Pricot — 4 hours, 35 minutes before the deadline
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Stocks Spinner's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#5853.7393.739
Audio#11043.0873.087
Enjoyment#11283.1743.174
Overall#12633.2173.217
Visuals#16423.0003.000
Creativity & Theme#17323.0873.087

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Other/Custom

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Comments

Submitted(+2)

super polished and fun to play!! i LOVE the ambient noise of the trading floor. i couldn't figure out how to select upgrades though :( so i always ended up choosing the first option. i also think it would be interesting to find ways to vary gameplay after a couple of rounds, e.g. changing the stock peaks/valleys, giving the user some other considerations to keep in mind.

Developer (2 edits)

Thanks for playing!

I agree the upgrade picker is confusing, I will need to rework it in the future

Submitted(+2)

I liked the game, took me a few tries to get the grasp of it. Very chaotic and fast-paced, the SFX were cool and visual were neat, really cool that you added multiple bindings for different controls!

Developer

Thank you very much!

I wanted to have the player spin something physically, but since I almost exclusively use a laptop without a mouse, I had to find some "fallbacks" so that everyone could play it

Submitted(+2)

I love this game!! I have to say, sort of an often unsung praise is when a game conveys information succinctly and easily - in a stock market game I could easily be bombarded with numbers and stats, but the UI design here was focused, helpful and clean :) And that only elevates everything else, too - like allowing the "chaos" to be simulated by the speed of the game and the SFX, without really overwhelming the player visually at the same time. 

and also I love getting to use the scroll wheel (me at the end of a day scrolling as fast as I possibly can because there was finally a peak for selling riiiight at the last moment lmao)

Developer(+1)

Thanks a lot for all your kind words, we're glad you liked it!

Submitted(+2)

me playing this game:

Developer

😏

Submitted (1 edit) (+2)

A really solid and quirky roguelike - I quite like how there's multiple ways to go (for me, I built up a massive amount of stock early on and basically relied on that for a while, focusing on upgrades that increased my buying/selling speed). The visuals are cute and reminiscent of old stock trading, supported well by the ambient clutter of noise in the background and bell. It's a small but really appreciated touch that the cat reacts to how they're performing - it's the small unnoticed details of polish that really help a game to shine.

Developer

Thank you very much!

I would have loved to make the ticker on the top right scroll indefinitely with more random values to increase the immersion, but was too short on time for it.

Submitted(+2)

Very cool! I made a similar game some months ago, but didn't know how to make it more "strategic" for the player. The look and feel of those old Wall Street computers was such a nice touch, and the upgrades make the progression much better.

Developer

Thank you very much!

Glad you liked the graphics :) 

Submitted(+2)

Loved this and is exactly the kind of stuff I aspire to be able to make down the line, such a simple gameplay loop but so much fun ! Loved the theme, concept, and the visuals are amazing as well! Had a bit of a hard time understanding how to select upgrades at first but got it eventually :)

Developer (1 edit) (+1)

Thank you to much!

I originally wanted to do a tinder-like stack of cards to buy upgrades (in order to only keep two inputs) but ran out of time. I may implement it later

Submitted(+1)

I can see that being a really fun interface for choosing upgrades ! Would love to see it being added and revisit the game down the line !

Submitted(+2)

Pretty cool:)

Developer

Thank you!

Submitted(+2)

fun little gameplay loop! i like the playdate style controls on a mouse, using the scroll wheel was a lot of fun. absolutely ADORED the sound design

i found the market patterns to be a little too predictable for my liking. it always felt like i got two valleys and two hills per day, so i was able to predict very readily what was going to happen. if you plan to iterate on this further there's an interesting take on this in the turnip market in animal crossing new horizons. there are five "patterns" for the market over a given week, and within them there are minor variations. something like that could be easy to implement but add a lot of richness to the market itself.

Developer(+1)

Thanks you very much for playing and the feedback!

I tried to find a balance between randomizing and having a way to somewhat predict what would happen. I agree it's a bit too repetitive and will probably try out multiple patterns like you suggest.

Submitted(+2)

Now this is it! This is peak seriousness!

Developer (1 edit)

Thank you for recognizing the seriousness of the matter. 🤝

Submitted(+2)

I could play this for ages, neat gameplay loop and great presentation!

Developer (1 edit)

Thank you very much!

Submitted(+2)

This is very cool. The idea is great. Fun game!

Developer

Thanks a lot, glad you liked it!