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SHIFT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #148 | 4.257 | 4.257 |
| Enjoyment | #530 | 3.629 | 3.629 |
| Seriousness | #548 | 3.771 | 3.771 |
| Overall | #719 | 3.543 | 3.543 |
| Audio | #1403 | 2.886 | 2.886 |
| Visuals | #1451 | 3.171 | 3.171 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
very original and well done, congrats!
The mechanics are super super smooth and clean. It's super nice to move the cube. And I love the particle effects in this game!! Super cut characters and overall great vibe!!
great game! the puzzle idea is so good! I feel though that trying to save to little guys was to hard when the other spawned in so I only focused on one lol he just ended up being a extra life. The art is great and I think this is perfect!
I really liked this one! Such a cool little puzzle idea. I really likes how everything was telegraphed and you had time to stop and think about your move instead of being on a time limit. Just the right level of complexity to give a challenge without being hard to grasp. I didn't read the tips section of the page until after playing, and I'm pleased to say that nothing there surprised me; the game did a great job of being approachable and teaching its own mechanics, so great job on that!
I did have a little bit of trouble getting the camera to move the way I wanted sometimes, and I also managed to get my guy stuck inside the cube at one point somehow (luckily it didn't happen again on any of my later runs). Also, I adore the title screen and the cute little music and character.
This was a really fun entry. Great work!
I think this is my favorite!
Good idea and execution, pleasing graphics and sound.
I did have to read the "if you're confused" section. And probably, I'd enjoy it even more if it was a sequence of levels.
But overall, very well done!
Fun game! Broke my brain initially and took me a few tries to get the hang of it. Was a lot of fun to logic out where the bullets were going to get them to hit the bombs. Made it to about level 40.
Surprisingly complex and fun. I didn’t expect to be planning 2-3 moves ahead, but I was. I don’t have anything negative to say, and can only think of small trivial improvements like better presentation, game feel, and controls. All of which are very easy to improve, if you wish, after the jam is over. Well done.