Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Sunset TwistView game page

TVSJD Game Jam (2026) - Spin your way to the goals, and spin to win!
Submitted by Echo — 51 minutes, 54 seconds before the deadline
Add to collection

Play game

Sunset Twist's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1154.4324.432
Audio#2153.8113.811
Creativity & Theme#3054.0814.081
Overall#3153.8383.838
Enjoyment#6483.5413.541
Seriousness#12963.3243.324

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

Really nice game! I loved the retro presentation and the visuals, they fit the style perfectly. The movement mechanics are unique, and it was satisfying once I got the hang of them.

Submitted

Very hard game. I couldn't even start moving because I didn't know I have to press Z repeatedly. After one press it starts spinning fast, so I was expecting that that's enough to move. After a while I noticed the jumping Z key probably means that I have to press it repeatedly. Maybe a text next to the jumping Z button would help?

After I started moving it was great, thanks!

Submitted

Really interesting game! I love the artstyle and the way the mechanics work. Unfortunately, I did find the mechanics superrr duperr hard at the start which a tutorial or a much simpler level could have been beneficial. I would say its quite creative, and the audio is really cool! I would say its kinda serious as well! Overall, cool game but introduction to mechanics may need a bit more work! Great work on the game though!

Submitted

I really love the art style and music!

Unfortunately, even after more than twenty attempts, I still couldn't get past the first level or really figure out how to control the direction. (I could be wrong, but I'm guessing the goal is to eventually stop on the spinning target?) Because of that, I didn't think it would be fair to leave a rating.

Still, I really enjoyed the spinning-top vehicle's animations, bouncing off the walls, and the cat's subtle facial expressions. Nice work! :D

Developer(+1)

Thank you so much for trying! I'm sorry it was a bit too confusing to understand.

If you're willing to try again sometime, I hope these tips might help:

  • Bouncing off walls actually gives you speed instead of slowing you down! 
    • If you're really low on speed, try hitting walls as much as you can before you continue onward!
  • The goal of each level is the blue/white circle with arrows around it
    • Spin around it 3 times to beat the level.
      • Leaving the goal resets this!
  • Left and Right rotates you Counter-clockwise and Clockwise respectively.
  • The shadow underneath you is an arrow pointing in the direction you're currently facing. (You can turn this off with 'C').
  • The biggest thing I notice is a lot of early players will hold left or right and hope it'll get them to the goal, this (usually) doesn't work!
    • Letting go of all directions lets you coast.
      • If you have enough speed you might even make it to the next wall
    • Try lightly tapping in the direction you want to rotate to.
      • These levels often reward slight adjustments to your angles rather than full 360 rotations.
    • Slower speed = faster turns, try braking!

If you're still struggling, or would rather wait instead, I do have an Assist Options Menu nearly ready-to-go once jam submissions are unlocked. It comes with a bunch of options that could help you out and even change your movement entirely!

Thanks for trying it out, and thanks even more for withholding your rating! 🙇


Submitted

This is an amazing game! Really polished and the visuals are top notch! It does require getting used to it but the mechanics are cool!

Submitted

Really incredible game!

Visuals and music are peak, and the theme use is somehow both very direct and creative.

I feel like the controls could probably benefit from some adjustments, they were a bit difficult to get used to, and I also found I could cheese a lot of levels by essentially hugging the walls since I'd never lose speed doing that. But controls aside the movement mechanics are really interesting, and the levels made great use of them!

Submitted

I love the style and music, but needs a bit clarity with the speed up, it took me a bit to notice how to use the walls for speeding up, since i thought they would have done the opposite, also i noticed the direction arrow of the shadow on the last level so i’d recommend to maybe put it as a UI element. But overall enjoyed it once i got the hang of it

Developer(+1)

Yeah I hope to make a more in-depth tutorial going over the movement and it's unique physics sometime after the jam uploads re-open.  

The idea for the arrow was that I wanted a way to declutter the UI by making a more diagetic UI element. I feel that the shadow being under the player lets you keep your eyes on the gameplay while also still knowing what exact direction you're moving in. However this comment helped me realize it's a bit subtle at times, so I added an option to resize it to a new Assist Menu I'm working on!

Thanks so much for playing and I'm really glad you still enjoyed it!

Submitted

Wow! I suck at this type of game, but I enjoyed playing it a lot! Congratulations!

Developer

Haha yeah I'm sorry if it's a bit difficult to understand at first! 

If it helps I do have an Assist Menu I'm working on right now (take a look!) (just gotta connect changes here to the actual game manager).

Regardless, Thank you so much for playing!


Submitted

once i got a hang of the controls and mechanics this game was amazing :)

Developer

Yessss that's exactly what I was going for, I'm glad you enjoyed it!

Submitted

Incredible. Beautiful, totally cohesive art style. Adding the shadow as the arrow was a great touch, but once I got used to the controls I found I barely even needed to look at it. The game feels great, looks great, sounds great. It would fit right in in a "new retro" collection like UFO50. I see in your screenshots there's a parallel tutorial, but I don't remember ever seeing that in game, but exploring the controls was fun in its own right. Very glad I got to play this :)

Developer(+1)

Thank you so much for the compliments! I really wanted this game to feel great once you learned how to play it, some of my favorite games to grind in UFO50 have that same exact feeling (Campanella is definitely one of those).

'parallel' and the edge-boost is actually found on an alternate path you're hinted at while looking at the final note. It's hidden in the level the game sends you back to after you close the credits 😉.

Thanks you so much for playing!

Viewing comments 30 to 21 of 30 · Next page · Last page