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Curse of the Spin Lord's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #1181 | 3.385 | 4.222 |
| Enjoyment | #1472 | 2.940 | 3.667 |
| Audio | #1589 | 2.762 | 3.444 |
| Overall | #1760 | 2.886 | 3.600 |
| Creativity & Theme | #1816 | 3.029 | 3.778 |
| Visuals | #2520 | 2.316 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I thought the upgrade system was clever, but I'm curious to see how this would work in a more fleshed out game. What I ended up doing was dying a bunch but on each respawn only spinning the wheels for the traits I didn't currently have upgraded. The fact that you could downgrade yourself on a trait felt counterintuitive. The actual fighting of the enemies certainly felt punishing at times, but the balance was good with the right upgrades.
Thanks for playing! That was the plan for it to make a better build every run by spinning only the wheels you want. i wanted to add a button to lock a certain wheel you want and then spin all the remaining wheels together, didn't had enough time to implement that.
the upgrade system is super cool!!!! the character felt super floaty which i did not expect lol. overall enjoyed it :p
Cute idea, had playing this! Wish the upgrade system would've been a bit clearer. Other than that, great job overall!
the fuel thing feels like it takes too long to regen and the enemies can sometimes just land on your head, also the fact you can collide with them and get stuck if you have no fuel because the bullets cant hit close up enemies is annoying, i like the visual style and botw inspired ring ui but the play just kinda looks like metal, also the game could have a bit more polish, it seems like you chose a game with a scope to big for the time provided of the jam
Pretty nice. The upgrading is kinda confusing.
I really like the idea of "RNG Upgrades". But some more verticality would do a lot.
Really enjoyed this game. Maybe fix some bugs (e.g. at some point my opponents were gone.). But keep up the good work!
Yeah I'm aware of that bug, I'll be fixing that today. Thanks for playing.