I really liked this one! The reticle did a great job of communicating the status of the weapons and worked really well without cluttering the screen. The art style is absolutely smashing, and you managed to increase the difficulty with each wave in a balanced and satisfying way. Great work!
Play game
Rust & Dust's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #7 | 3.714 | 3.714 |
| Visuals | #15 | 3.905 | 3.905 |
| Audio | #19 | 3.333 | 3.333 |
| Overall | #20 | 3.429 | 3.429 |
| Originality | #45 | 2.714 | 2.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was your game made solo or in a team?
Solo
Did you use any third party assets?
Yesm credited in description
Did you choose from one (or more) optional secondary themes?
No
Does your game contain any 18+ content?
No
Comments
This is amazing, super well polished.
Love the 3d pixel-art effect. The shells bouncing across the ground is a nice touch. The shadow of your health bar made me laugh.
The controls felt good, the reticule snapping to targets works well, and having all your HUD info on it is a cool effect.
Love it!
Nice game! Unfortunately, the music was a little glitchy for me, but the 3D design is very cool, and the graphics are great. I would recommend a little more variety in terms of scenery and enemies, but a great game nevertheless! Nice work.
Damn, hard mode's got hands; I've only made it to wave 7 so far.
Rust & Dust feels like the sort of twin-stick shooter that I would have played on a flash game website after school. This is very high praise.
I really like the the way that the crosshair locks onto the enemies. It's a very "mech" way of aiming, coming to the same conclusion as Armored Core's sight lock via a different path. I find it impressive that despite disconnecting the mech's aiming from my mouse's position, it never felt like I was lacking control over my choice of target - that must have taken a lot of tweaking to get feeling so good!
I also enjoy the interplay between the chunky dual machine guns and the powerful missile launcher. I felt that I had to be quite conservative with ammo on normal, but with the addition of so many flying units that drop missile pickups in hard, the balance was much closer to ideal.
I do question two game design decisions:
- I'm not sure of the benefit of the overheating mechanic. I found it more frustrating than anything, always kicking in when I was getting into the groove of laying down a hail of bullets. Is it supposed to create an ebb and flow to the combat?
- I wish that the pickups dropped by the static turrets and the large tanks would spawn sooner after defeating the unit. I think that the pace of gameplay was interrupted each time that I had to hang around the corpse waiting for it to despawn.
Other than that, I have few complaints. Maybe some slightly better feedback to taking small arms fire? You've already got a brilliant impact effect when being shot by the large tanks, so something a little less dramatic would be great to indicate when I'm being chipped away.
Overall, this is excellent for a solo game jam entry! I hope you do well in the results!
I myself lose on hard mode sometimes 😬
The overheating mechanic is meant to add a bit of resource management related decisions, but to be honest, I think it's worth testing a version without it.
Noted on the pickups drop delay, thanks for pointing that out, as well as the feedback for taking smaller bits of damage.
Thank you!
This a great entry! The soundtrack was absolutely my cup of tea and the crunchy isometric 3d style was fun! In enemy design the visuals were cool but they were kind of samey. Except for the flying enemy at the end, they all kind of run up to you and shoot in place. I also noticed the target didn't really follow what I was aiming at and the end screen froze for me.
Good stuff, I had fun!
Very nice jam game, quite polished for a solo project. The crunchy pixel style works well, your UI communicates nicely, there's some solid juice and gamefeel. I do think you could do a little more w/ the hero mech, it looks a little stiff, maybe leaning or some squash/stretch to amplify the feeling of movement/momentum. The enemies look nice but could use some more variety, specifically in their attacks/movement. They pretty much just show up then stop to shoot at you, it would have been nice to have something more mobile or maybe flying units to mix things up. The target indicator seems to get 'stuck' on enemies, even if i move and target another it stays on them too long (even while my bullets go at the one i have moused over), not sure if that's a bug or intended behavior.
Overall great work, easy to hop into and satisfying to play, nice job!
Cool sound selection, the hunky mechanicalism was well-captured (I did end up turning the music down a bit to hear more of them, and there were some details that actually only became apparent afterward) - although it's true there was a bit of lag when the two weapon SFX first fired, but that worked itself out right afterward. Nice job on the models for the player mech and the enemies - I'm also a fan of the 3D-but-through-pixels artstyle (whatever people normally call that...). Controls felt well-tuned; I only played on Normal difficulty but I felt that was fair - and no bugs on my playthroughs. Nice work, and congratulations!
very fun gameplay, I like your mecha designs too! I did have to reload the page a couple times due to a bug - the controls seemed to get 'stuck' sometimes (might be an issue with the web player though).
Rock solid entry, had a blast trying this one out !
I really like the low res aesthetic on display this made it feel like a game from the early days of 3d but with far better framerate XD The mech designs in general are also pretty awesome especially the main player mech, i’d love to see a higher res version to get a better look at the design.
Gameplay wise the aiming and shooting feel fine, the dash ability is great to dodge incoming fire, i also really like the fact that most of the useful info like the machine gun overheat and missile ammo are indicated directly on the crosshair it keeps everything clean and readable.
The music is an absolute banger as well, this fits the action so well :O
Didn’t have any real issue with this one, it only needs more levels more enemies more everything :p
Congrats and great work :)






Leave a comment
Log in with itch.io to leave a comment.