Nice game, works well, easy to understand, I spent some time on it :)
I wish we start with more lives and that the shop options were more frequent.
The music is very good!
| Criteria | Rank | Score* | Raw Score |
| Audio | #104 | 4.000 | 4.000 |
| Enjoyment | #942 | 3.312 | 3.312 |
| Overall | #1088 | 3.312 | 3.312 |
| Creativity & Theme | #1493 | 3.250 | 3.250 |
| Seriousness | #1661 | 3.125 | 3.125 |
| Visuals | #1818 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Nice game, works well, easy to understand, I spent some time on it :)
I wish we start with more lives and that the shop options were more frequent.
The music is very good!
This game is kinda fun. Love the Shop System, and that you need to get more spins. The Soundtrack is also a BANGER!
Personally think the Visuals are a bit to basic though.
I hear you on the visuals. I wanted something intentionally minimalist with the sort of MacOS inspired title bar, but I know there's a fine line between minimalist and basic, haha. And while I wish I could take credit for the awesome music, I just found it. Here is the artist, who has some super cool stuff!
Glad you enjoyed it!
Man this is a cool concept! I would love to see this expanded, maybe like gain xp every run and buy perks at a shop every time you die, but idk might be too ambitious. Great job, very addicting!
Glad you liked it! Interesting thoughts, and not a direction I had considered! I thought of it being more roguelike-y with nothing carried between runs, but that sounds sort of cool as well and distances it a bit more from its influences.
Either way, I have post-jam plans for this, so I will be expanding it, at least a little. Thanks so much for taking the time to play and comment!
Great job! Got totally addicted and went for 1 mio points xD
You really nailed the different perks you can buy in the shop. I wonder how you came up with them - that kind of number and stats balancing, to me, seems deceptively hard to get right.
It's also nice that the area the spin lands on is proper random (or at least appears to be). I've played games in this jam where it seemed like they were calculating the outcome on some condition and then matched the animation of the wheel to it. I think it's frustrating if the wheel doesn't stop where it is supposed to.
I agree that the music is a total bop! I followed the creator and will make sure to tip them if I might use their music too :)
The 1-less-spin-to-shop perk is definitely the best perk in the game. It's good that there's no OP health perk. Only thing that could be improved is the wording for the "2x on nothing" and "15 per spin if walkout", as these actually were one-time boolean flags instead of accumulating?
I appreciate the kind words on balancing, especially because it is something I struggled with quite a bit honestly!
I had also found in play testing that the one less spin per shop was definitely the best upgrade, although 2x your points can also go crazy for getting high scores, especially if you get it more than once. I actually already have some plans to address some of this in the post-jam update!
I'm a bit puzzled on your issues with the '2x on nothing" and "15 points per unused spin" upgrades, as they should work as described. Not sure if I just did a bad job describing them, you encountered a bug, or some combination of the two, haha.
I will say, both of those are also very difficult to see the effects of because there is no indicator your get the extra points besides just seeing the points go up (another thing that really needs some.work post-jam). The 15 points one is actually not even added until after the little ending message screen pops up, so it can be very difficult to see it triggering.
Either way, I'll mess around with them and see if I can figure what happened. It's too bad because those upgrades can be pretty fun in my opinion. Especially if you take them multiple times, you can get some crazy points.
Sorry for the giant comment... Thanks so much for taking the time to play and leave such amazing feedback!
Thanks for your insights! I am glad you appreciate my over the top high score :D
With what you answered regarding the "2x on nothing" and "15p/unused spin", I must have misgauged that the numbers were not accumulating. I didn't do any exact maths, just didn't behave/ snowball like I expected it too :)
For the 2x on nothing, could it at least be that only the base score keeps doubling, not your total score of base score plus the additional 50s?
Yeah, indicators/ counters on screen would resolve this for sure, though I also find it appealing that you have to keep track of past decisions in your head.
I'll have to play around with those upgrades. The 2x should stack with the additional points, and in my (admittedly limited) testing it did, but it's possible there's somewhere where it can get messed up or even not trigger at all. Sounds to me like it could be a bug you encountered, so I'll definitely look into it!
Maybe you could give it more visibility with a button to show a pop up with the leaderboard any time and changing the labelling of the button to sth. like "walk away with points". Perhaps also for the start have 3-5 made up scores by "serious" contestant's pre-filled? I think a loading indicator after you input your name and it's sending/ fetching the score would be nice. Or, like they did it in [this](https://tnagasato.itch.io/penguin-swing-jump) game for this jam, remove the friction for entering a name entirely by giving each player a fun (or serious?) random name.
Heavily Balatro inspired, for sure. Glad you enjoyed it.
And I was crazy happy with the music I found here! Can't express enough how much I appreciate people that makes assets like that available.
Thanks for taking the time to play and comment! I really like the thumbnail art for your game. Definitely added to my list when I finally get around to rating, haha.
Nice, like the idea, fun :D also like the chosen audio, a bit of work on look and layout (especially the score submission modal) would improve it a lot, i see myself coming back to this game if worked on a bit more, but in general, amazing work ♥
Glad you liked it! I 100% agree that this project would benefit from some extra love; I had to submit a little early because of my schedule outside of game dev world, haha.
I tried to go for an intentionally minimalist aesthetic, but I don't know that it comes across. Either way, something I really wanted to add was some more feedback for the wheel's and upgrade's effects, especially in regards to the score, spins, and lives. So I hear you there.
I am hoping to do a post-jam update! Thanks for taking the time to play and comment!
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