Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Last stretch! What are you adding to your game when voting's over?

A topic by gearbeitet created 83 days ago Views: 172 Replies: 11
Viewing posts 1 to 8
Submitted(+2)

I want to know what kind of post-jam updates you guys are adding, if any. Is it strictly bug fixes, or are you adding new features? Have you already made them?

As for me, Franky's Fresh Flips is in serious need of balancing. From what I've heard, no one can get past 2000 m, and to get all achievements you need to get past 25k, LOL. Other than that and some scattered bug fixes, I'm planning on working on a final build, with more achievements, better graphics, different playable characters, customizable skate decks, and some secrets. 

What about you?

Submitted

I need to fix some weird graphical glitches that appeared when exporting to html.... It was working fine on my laptop on itch, but as soon I as tried it on my PC at home after the jam, the text was all messed up. STILL looks fine on my laptop, no idea how that happened haha. I also forgot to put a cap on how long you can swing kids in my game, and it just keeps increasing in speed infinitely until the game starts to completly glitch out ðŸ˜­ There is also a crash that I didnt find during my very small playtesting, so gonna fix that too! 

Submitted

For our game its definitely gonna be a bigger tutorial so that the burden of knowledge isnt on the itch page description lolll

Also some accessibility options!

Submitted

I feel you. I do have a tutorial, but whether people bother clicking on it or not is another story.

Submitted

i guess there are few things like translucent camera focus of hamster is essetial but I have a problems implementing it.. Already added a bit of air controll so game feels much better.
Currently thinking how to implement reset position if there are places i overlooked and now player is stuck. i believe all camera feedback are not important as this is browser thingy but still should look at it for future playtests so this won't accure. 

Overall im happy that after anylizing all comments under the game that I do not have problems with Core of the game, heh. more content, more playtesting, more mechanics, add interactible objects, something here-something there - Steam. that my plan XDD

Submitted (1 edit)

i also just fixed stuck issue... i added fart push to hamster when pressing R... its impresive to be honest, we all need a bit of farting in our games..

Submitted

Oh, air control will be good. It was kind of annoying having to back up whenever I wanted to climb a ledge.

Submitted

true, now its even better, and after this one chaged i elliminated a lot of problems)) you look like cool guy) will follow you

Submitted

No issues, but I might add health bars for the bosses or a couple secret bosses.

Submitted

I have an update ready to fix the stutters caused by shader compilation, add a settings menu to adjust the volume, and improve the UI visuals.

Submitted

I NEED to add the enemy indicator to my game for better navigation, you can read what I have planned in more detail here. I hope to expand the game greatly into a more polished, better driving game!

Submitted

I am already done with a few changes, its ready to upload once voting is over. 

I just fixed the double jump mechanic, it was a quick fix. I could totally invest more time in a tutorial, maybe splitting the game up into a easy beginner level, then medium, only then the final game. But honestly, i think my game was just for the jam, i do not really see a big future for the game idea, this was just a fun concept for this game jam...