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UNSUB's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #37 | 2.545 | 2.545 |
| Theme | #59 | 2.273 | 2.273 |
| Gameplay | #60 | 2.182 | 2.182 |
| Overall | #62 | 2.145 | 2.145 |
| Atmosphere | #67 | 2.273 | 2.273 |
| Horror | #68 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What theme and how have you integrated the theme in your game?
A near-future fantasy game in which the protagonist unexpectedly wakes up while on the job, triggering a swarm of microchipped workers to turn on him, forcing him to make his way to the exit.
Does your game qualify for category: "Best Use of Godot"?
Yes
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Comments
I liked the introduction in the form of a visual novel, but then it was too active for me (I couldn't pull it off), and I was quickly defeated!
anyway ty for review
The starting cutscene is really well done, however the gameplay is less eventful. Well done!
tysm
Start menu is cool, though the UI doesn't scale properly for the Start Game button for me.
The background pixel art is pretty awesome, sets the story up nicely. The music is neat, and fits the setting well. I like that there's multiple tracks too. Would recommend adding looping to music so that it doesn't just cut out if someone is doing stupid stuff and remaining on a level.
Enemies can push you, but you can't push them. I used this to glitch out of the map, and got stuck (hence how I discovered music doesn't loop). Would perhaps recommend making enemies slow the player, rather than stopping or pushing them.
There's no need to fight anyone. Because the doors don't check if enemies are dead, you can beat the entire game by using the W and E keys alone.
I have little idea what the purpose of the "spell" is, though I assume it's higher point damage. Would be cool to have a ranged spell though.
The player model is basic, but has very good movement animation. The enemies are the opposite, with cool designs but discordant visuals when moving (have weapon out when static, but sheath it when moving, and don't have the sheath at all when attacking. They're also pretty bad at hitting the player in general.
Overall, I think the Art aspect of this game is excellent. Tweaking a few gameplay elements would make the game an awesome oneshot.
Thank you so much for such a detailed review of my game. I admit that laziness compromised certain aspects—like the ability to speedrun the game by simply running through the rooms—but I really appreciate how you notice every detail, even the simple ones. I’ll take your constructive criticism to heart and learn a lot from it. Thanks again!
I like the menu looking at you. Pro tip, don't put a quit button in web games. That just frezzes the game and forces you to reload the page. Also very fluid animations and great looking cutscenes.
tysm, I'll remember that.
Amazing pixel art! It was a bit hard playing as i found myself stuck inside the of the enemies a lot of the time. Great game!
ty, I will try to fix this during the day. (I've already fixed that, if you meant the wall at the bottom on level 1, also I add a new music)