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ASecondGuy

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A member registered Aug 29, 2019 · View creator page →

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I like the james bond esque intro. You can see very clearly where all the effort went. Next time focus a little more on gameplay?

Great papers please vibe, and fits the theme perfectly. Way more endings than I would have expected and way more than I can find.

Great game. I love how every thing you draw on the walls changes the world. Small tip, don't put a quit button in web games. It only freezes the game until you reload the page.


I recommend giving text like this an outline to make it readable. Also allowing me to continue here because I'm a fast reader would be nice.

Game is nice. I enjoyed it. The white and grey were so similar I didn't notice the 3rd color right away. Tip for web games. Don't give them a quit button. It only freezes the game until you reload the page.
In Godot you can check if the game is running in web with OS.get_name() == "Web" and hide or remove the button.

Didn't really know what to do but was fun anyway. The text could have scrolled faster but at least skipping worked so I didn't have to sit there 5min waiting for the text. Tip for the quit button. You shouldn't put one in web games. It only freezes the game until you reload the page. 
In Godot you can check if it is running in web with OS.get_name() == "Web" and hide or remove the button.

Game is nice but I have a few technical tips. 
Don't put a quit button in html games. They only freeze the game.
Turn off the fullscreen button on the itch page. Unity games provide their own and the one from itch doesn't work correctly.

Clickers weren't meant to have health and movement and encourage slowness. Yet you made one that does all of them and it is the most engaging clicker I have played in a long time. You have my respect.

In the main menu you accidentally put more than 3 colors. And in html games you shouldn't use quit buttons because they just freeze the game. The death sound and countdown were nice the first few times but just way too long for how often you die in this game. In level 2 I got past that portal and died. Then I gave up when I realized the portal wasn't a checkpoint because it is way to hard for me.


I win! I had a lot of fun.
Only issue I encountered is that the enemies continue fireing when they shouldn't. For example when I spit them out or they are currently dieing.

The game is plenty fun. I couldn't read most text so I just found one tower, gathered the readings and then got lost. I should have used the flags better. The "compass" worked a bit unexpectedly. I think I'd buy a game like this.

This will be very fun if you finish it.

Great main mechanic. But it needs a little more polish. I found it unfair for enemies to appear out of corners I already checked. It would be nice if the camera would follow your aim so you can see more than ~half the screen. And the enemy spawn points looked like health pickups to me. But the game itself is really good.

The difficulty curve is brutal. I think the base enemies should always be one hit to make it more fun. I'd really love the game but I die way to fast. I unlocked the damage web once but died before I could use it. 
The quit button just freezes the game. You should hide it in the web version. In Godot you can check if it is the web by checking OS.get_name() == "Web"

Almost forgot. Installers aren't cool.
Don't use them.

Autoclicker go brr to see if there is an ending. Sadly not. But I like how this gives Rubber stamping a whole new meaning.

Moving the camera was broken for me so I couldn't do much. The minesweeper style game was the only one I could play and I don't know what the rules are. I lost at the first tile 3/5 plays which is a little unfortunate on normal difficulty.

I think there might be a bug?
After the dialogue I can't go to bed or fight anything. But I can jump out of bounds.

I saw this with the great art on discord. Super fun to play as well.

Very straight forward sacrifice mechanic. Great use of the theme.

You haven't uploaded a game yet.

It isn't always obvious what you need to use on what and how to do it but I eventually figured it out. The money just keeps piling up in the center because I don't want to move the entire pile.

The gameplay is great and I liked the story. Unfortunately I had to turn off the music because it hurt my ears. I loved the shooop. An indicator to show how many upgrades I have already would have been nice but not that important.

I had 3 slight issues.
1. Unity provides the fullscreen button. The one from itch doesn't work properly so you should turn it off.
2. When the blue dot appeard I always died when it ran out. (Maybe a bug?)
3. This should have a restart button please. 
But the art is great and the music energetic. The mechanics are varied and (probably because I never play bullethell stuff) I've never seen them before.

Nice concept and very polished. I could spend hours on this.

Thanks for playing. I got distracted a lot so the levels were all made during the last day. The limb mechanic should have been integrated better but I didn't have the time anymore.

Art looks really great. Gives super papers please vibes. Unfortunately there is an overwhelming amount of text that it hits the player over the head with. It is good text but just so much.

And in the approval folder there is sometimes a scroll bar with wrong colors.

It wasn't always obvious where I could jump and where not. I think this could be a great casual game on phones.

Nice game but far too few checkpoints. Can't beat it. Sorry.

The art is so gorgeous all the gameplay faults are forgiven. It looks like it is more colors but it isn't. It doesn't even use dithering. No tricks. 3 Colors and nothing else is needed. Story reminded me of The Ones Who Walk Away from Omelas but I didn't remember the name. And then I look at the description and that is entirely what it is about. Silly me.

The art is really good and the gameplay is great. But the platforming is too hard for me. I can't beat level 2 and 3 even thou I know roughly what I should do.

Really good.
Sadly I ran into a bug where I bought the chainsaw and died. After that I didn't have thefast dismantling but couldn't buy the chainsaw anymore.

(1 edit)

The game doesn't run.
Also, the question was How have you integrated the theme "Freedom but at what cost" in your game?
Not, let an ai invent at least 200 Words
that vaguely describe your game. One Sentence. Mabe two.

The idea is awesome. But the gameplay could use some polish.
I think at the start the player is too slow. Winning feels too much like rng before the first 2 speed upgrades.
When you die it should only cost a life and not 500 coins as well.
Because every stat is a currency it would be nice to see them all the time.
But that is all just my opinion and the game is already good.

The art is super great.
I love how eyes follow the mouse pointer. It is such a nice detail.
Sadly it is way too short for the stats to be relevant.

Drinking soup in an endless loop is somehow really fun.

Game looks great.
I couldn't get past the water level sadly.
There was one part where it would have been nice to have a restart button so I don't have to kill myself. But there are enough hazards in each level that it isn't needed.

Thanks. Nothing like the fury of a cat waking up too early.

This game would benefit a lot from introducing all the different criteria gradually. But I get that you might not have had the time. All the minigames must have been lots of work.

This "rewrite the game rules" mechanic is a good choice for the corrupted theme. Next time don't export it as an installer. It is overkill for a small project and not very appreciated for game jams.