I like the james bond esque intro. You can see very clearly where all the effort went. Next time focus a little more on gameplay?
ASecondGuy
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Game is nice. I enjoyed it. The white and grey were so similar I didn't notice the 3rd color right away. Tip for web games. Don't give them a quit button. It only freezes the game until you reload the page.
In Godot you can check if the game is running in web with OS.get_name() == "Web" and hide or remove the button.
Didn't really know what to do but was fun anyway. The text could have scrolled faster but at least skipping worked so I didn't have to sit there 5min waiting for the text. Tip for the quit button. You shouldn't put one in web games. It only freezes the game until you reload the page.
In Godot you can check if it is running in web with OS.get_name() == "Web" and hide or remove the button.
In the main menu you accidentally put more than 3 colors. And in html games you shouldn't use quit buttons because they just freeze the game. The death sound and countdown were nice the first few times but just way too long for how often you die in this game. In level 2 I got past that portal and died. Then I gave up when I realized the portal wasn't a checkpoint because it is way to hard for me.
Great main mechanic. But it needs a little more polish. I found it unfair for enemies to appear out of corners I already checked. It would be nice if the camera would follow your aim so you can see more than ~half the screen. And the enemy spawn points looked like health pickups to me. But the game itself is really good.
The difficulty curve is brutal. I think the base enemies should always be one hit to make it more fun. I'd really love the game but I die way to fast. I unlocked the damage web once but died before I could use it.
The quit button just freezes the game. You should hide it in the web version. In Godot you can check if it is the web by checking OS.get_name() == "Web"
I had 3 slight issues.
1. Unity provides the fullscreen button. The one from itch doesn't work properly so you should turn it off.
2. When the blue dot appeard I always died when it ran out. (Maybe a bug?)
3. This should have a restart button please.
But the art is great and the music energetic. The mechanics are varied and (probably because I never play bullethell stuff) I've never seen them before.
The art is so gorgeous all the gameplay faults are forgiven. It looks like it is more colors but it isn't. It doesn't even use dithering. No tricks. 3 Colors and nothing else is needed. Story reminded me of The Ones Who Walk Away from Omelas but I didn't remember the name. And then I look at the description and that is entirely what it is about. Silly me.
The idea is awesome. But the gameplay could use some polish.
I think at the start the player is too slow. Winning feels too much like rng before the first 2 speed upgrades.
When you die it should only cost a life and not 500 coins as well.
Because every stat is a currency it would be nice to see them all the time.
But that is all just my opinion and the game is already good.





















