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Trapped Trickster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #1 | 3.967 | 3.967 |
| Gameplay | #1 | 4.233 | 4.233 |
| Overall | #3 | 4.008 | 4.008 |
| Theme | #11 | 3.867 | 3.867 |
| Art | #16 | 3.967 | 3.967 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you integrated the theme "Freedom but at what cost" in your game?
The player is a magical being imprisoned by magical chains. when broken free, you are fast, but vulnerable to spikes. when in chains, you are invulnerable to spikes.
Where and which 3 colors have you used?
I have used white, blue and black. blue is mostly used as an accent color/for background elements and the chains.
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Comments
Nice puzzle game - I liked how the various levels used and combined the ball / water / spike mechanics in a whole bunch of ways (e.g. break free to place ball vs. break free to go across water vs break free to smash... or sometimes all 3 at once!)
I think it would have been nice to weave in a little more context (e.g. it comes across suitably wizard-y with the decor obstacles, but I don't know if I'm smashing up the tower of the wizard who trapped me, or if I'm the wizard and this is my own tower [in which case, got the keep the cost down!])
A little to hard on the timing with the water but the rest is so good.
yeah, people keep telling me they get stuck there, one of the first things I'll change if I decide to expand on this game lol
I love the attention to detail you put in this game, everything works well together from the assets to the music and the gameplay, nice job
cool game, nice job
YOOOOO. The mechanic, bro, OMG!!!! I really like it. Good job!!!!šššš
Great game
fweaking sick dewd
i really enjoyed trying to solve the different levels this game had to offer!
The game really made me rack my brain to figure out hiw to beat it :D I really loved the gameplay and the art! <3
I saw your project on Discord. It looks interesting. The only thing that was difficult for me was the timing when you need to pull the shackles on the water. I completed it, but Iād like to do more.
Such a neat concept! I'd definitely play a full game like this
Really great game!Music is on point and mechanics are implemented nicely, giving nice vibes of classic games.
This is such a good game! Not much to add!
Just plain fun! I really liked the physical puzzles nature, though wasn't very good at them. Nice game!
This is so FUN Amazing work!
I really like the idea of combining sokoban with a physics game - very awesome twist. I got too frustrated on the water level because the timing was too hard for me, but regardless, I had a good time! Great work!
Wow its amzinggg! The art is good and the puzzles are clever.
Game looks great.
I couldn't get past the water level sadly.
There was one part where it would have been nice to have a restart button so I don't have to kill myself. But there are enough hazards in each level that it isn't needed.
i love this game it's intresting
the theme use is on point
the art style is simple and uses the challenge well
i couldn't finish the game i got stuck ToT
i usually don't play this genre so yeah
anyways good game
i enjoyed it
:)