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Bastille's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #42 | 2.698 | 2.818 |
| Gameplay | #45 | 2.437 | 2.545 |
| Music | #47 | 2.176 | 2.273 |
| Overall | #48 | 2.437 | 2.545 |
| Art | #53 | 2.437 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you integrated the theme "Freedom but at what cost" in your game?
The goal of the game is to free France, but to do so, player has to kill many soldier hence their humanity is the price to pay
Where and which 3 colors have you used?
Blue for background/UI, White for light, Red for player mostly
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Comments
Great main mechanic. But it needs a little more polish. I found it unfair for enemies to appear out of corners I already checked. It would be nice if the camera would follow your aim so you can see more than ~half the screen. And the enemy spawn points looked like health pickups to me. But the game itself is really good.
I really like the flashlight mechanic - I think it's cool your health is hidden in the shadows. Nice work!
I couldn't finish much to be honest it was kinda hard to survive, but good job on finishing.