The drag-to-spin wheel is such a commitment to the bit — you really do feel like you’re desperately hauling a ship’s wheel while the parrot heckles you. The lo-fi cutout aesthetic is doing a lot of heavy lifting here in the best possible way, it’d be a completely different game if everything looked “nice.” Also apparently there’s a flick technique for quick turns I didn’t know about until I read the comments, so I’m going back in.