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Scythe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #466 | 3.824 | 3.824 |
| Creativity & Theme | #543 | 3.882 | 3.882 |
| Visuals | #670 | 3.765 | 3.765 |
| Overall | #851 | 3.459 | 3.459 |
| Enjoyment | #923 | 3.324 | 3.324 |
| Audio | #1945 | 2.500 | 2.500 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Other/Custom
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Comments
This is a really interesting game with a unique concept that relates well to the theme! I like the pixel art visuals a lot and found it fun to reap only the ripe souls. However, though it is intended for the character to move slowly, I would prefer if it was a bit less "choppy", as I have to hold a movement button for at least 1-2 seconds before the character starts sliding in that direction. Regardless, this is a great game with a lot of potential!
Supernice looking game with a very creative concept! The character moved a bit slow in my opinion, but I could also see the charm in having the character move like that. I also felt a bit stupid because I reapt the wrong souls my first playthrough, but I rewatched the opening cutscene for the instrtuction. maybe that could be said somehwere else as well? Other than that, very nice game!
Thank you! Maybe I'll put that in the game description, too, to make it harder to miss.
Aww, I really liked the art! Also the spinning was on point, slightly challenging, but I could get the hang of it.
Maybe the randomness (if it's random) could be tweaked a bit: sometimes I only had 8 ripe souls in a round, which meant I could only make one mistake. This meant that the second spin upgrade was quite a debuff as I was reaping everything. :D
Thank you! Yeah the randomness problem is noted. And you are the second person who didn't get value out of the spin upgrade so that's something to think about.
Very nice, love the art and audio. Took me a bit to figure out the best scythe movement, but was very fun. Great job!
Thank you!
Wow, it's incredible that you made a game in Pico 8. I think that the main mechanic is pretty interesting, having a spin that only harms enemies at a specific range, not too close nor too far, is an interesting concept. I did wish there was some music, but I straight up don't know if you can do that in Pico 8. Good job.
Thank you! You can actually make music in pico 8 but I couldn't figure out how to make something that sounds better than the silence so I left it out ;)