Play serious game
Hexgrove Village's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #619 | 3.806 | 3.806 |
| Audio | #714 | 3.347 | 3.347 |
| Enjoyment | #835 | 3.389 | 3.389 |
| Overall | #876 | 3.447 | 3.447 |
| Seriousness | #980 | 3.486 | 3.486 |
| Creativity & Theme | #1552 | 3.208 | 3.208 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
this is such a nice, cozy game!! the text was a bit overwhelming - maybe if there were more of a panel with a light background and the text without the outlines? i'm not sure. this game kind of felt like a combination of kingdoms and castles and dorfromantik, and I happen to quite like both of those games, so I enjoyed this one. good work!
Really cute game! I got pretty far. The overall gameplay is really satisfying and I like optimizing the village, The audio was also great, really gave it the cozy vibes. I feel like this has a lot of potential to be a fun, simple cozy game. I think my only critique is the UI in game. The text is a little big and feels a little hard to separate from the game (though my vision just isn't the greatest either). I'm glad I got a chance to try this out! Great submission :)
Fun game! I don't have a scroll wheel right now, so I wasn't able to rotate the pieces, I was still able to reach 100 points but maybe another alternative would be nice for people with broken scroll wheels or trackpads.
Cozy and nice. I would like to see the UI refined. The text isn’t very inviting, over the background directly. But I love the way we can see easily how many points we’re adding or retracting from placing the tiles in certain places.
I believe some things that would help would be:
It’s pleasing and cute, overwhelming at the very first moment and still a bit intimidating after, but it’s pretty cute and nice overall.
Thank you for all of this feedback! I totally agree with all the points you've made. Glad you found it cozy and nice, and thanks for playing!
The art is really beautiful!
I think a few things could be improved, like the UI or showing how many points each tile is currently generating.
I also noticed that I could place tiles on top of each other indefinitely until I ran out of them. I'm not sure if that's intentional, but you might want to add a limit.
It might also be nice to separate the camera controls from the tile placement controls, so players have more freedom to look around the map and then swap to place tiles.
Other than that, great job! :D
I will definitely add camera controls after the jam. Placing tiles is meant to help get around not getting the best three tiles next to each other. Eventually there will be more height mechanics etc if I can think of the logic. Glad you enjoyed the game. Thanks for playing!
This is so cool! I could see myself getting addicted to this!
The music fits so well that it doesn't need anything else to be honest. It's so cool
Some improvements I would suggest could be:
That said, I think this is really cozy game, and honestly really cool stuff! Thanks for submitting this :D
All very valid points. Glad you enjoyed this. Writing all of this down for the post jam improvements!
This is really well made. The visual style is super appealing and cohesive, and the gameplay itself is quite fun. There are a lot of nice details to make playing this game more accessible—the numbers telling you what'll happen when you place each tile were especially appreciated, as were the tips for each tile. Some sort of explanation for the basic mechanics (e.g., how height works and how crowding decreases your score) would have been nice, but I was able to figure them out decently quickly.
There are a couple of extra things I would've liked to see. First, I wish there were some sort of indication when a tile was on water and couldn't be placed. Typically, games of this sort do this by highlighting or coloring the invalid tile red. There were a few times I'd place a tile in what I thought was a good configuration only to be denied because one of them was on water.
Second, more camera controls would be nice! The current perspective never causes any problems, but I'd love to see my city from different angles.
Third, I would've liked a mode with fewer tiles. I see from the comments that a lot of people are playing up to 100, but for me it gets quite repetitive after about 30 or 40. At a point I'm just hovering tiles over my crowded island to see what gets me a positive outcome. I saw a previous comment suggesting a level-based mode, and that sort of thing would be perfect for me.
Lastly, there isn't really that much of a spin theme going on. Sure, you rotate the tiles, but you do that in every game of this sort. This isn't something I'd suggest trying to shoehorn in though. Even despite the distance from the theme, this game is great on its own merits.
Great game, and thanks for sharing on Discord! I hope this comment is long enough :)
Took me a bit to understand but once I did I had a blast, my only complaint would be tiles glitch together sometimes when you place one on top of the other, otherwise it was great!