Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PolyTrack

A high speed low-poly racing game. · By Kodub

Suggestions & bugs Sticky

A topic by Kodub created Jun 10, 2023 Views: 65,483 Replies: 1,489
Viewing posts 541 to 560 of 565 · Next page · Previous page · First page · Last page

Kodub kodub kodub this might be a lot to ask but can you make community tracks easier to access, like once you publish your track it goes into a fourth section, called “recent” basically meaning that you can share your tracks to a few people without having to travel to a social platform

like in gd?

yup

that would be really nice!

yeah that would be really good

Developer

In-game track sharing is planned! But this is a massive feature which will also require much more server resources.

It'll likely come out in steps. Probably some type of curated system at first

thanks bro, I was looking at a poly track video from 1 year ago, and you’ve came so far, well done!

That would be huge

if we can get more stuff in the editor too, that would be cool, like speed pads… light blocks…

yes.. yesssss!

Developer

Boosters will probably be added.

Lights will not be added since this would cause performance issue on many low end devices

what abt my suggestion? 😢

Defo add boosters lol

backwards camera in cam1 would be nice

Yeah, it would be cool.

get rid of this before I get violent 😂 


my reasoning, you can build this by adding a normal pillar

this was in the game in 0.4, when block overlap didn’t exist. This was the only way to build this block back then. 

yeah, but now’s a new era, why is it still here?

why remove something?

maybe ask in the discord server, it is checked more anyways i think

alr ty

(+1)

Ynkow that would break most of my tracks, and it saves on frames by being one part.

There's a bug where if you watch a run back but slide the thing at the bottom, it doesn't show the skid marks and the orientation of the car is messed up

Could you make it so the wheels turn in the direction of the input instead of in the car body's direction so it makes the drift look less weird, also at high speed no wheel turn rotation but at low speed full control slight turn angle wouldn't be bad.

is it possible to delete an acount?

Yes

(2 edits)

When paused, the ghost cars seem to lag behind by 1 tick, although it becomes fine once unpaused. Also, would it be possible to make certain blocks like starting blocks, checkpoints and finish blocks with this type of block as well?

yes please

While doing a run on a custom map my screen turned white (with still the speedometer, the timer, ecc.) , and I wasn't able to do anything (like turning off full screen) for a few seconds. After reloading the page this error was shown:


Big idea list, I came up with some ideas while I was building my 4th tournament track, and here they are:

1. Weather, I’m aware of lag and all, and I’m a mobile user so obviously I’m not encouraging lots of particles, but I feel like fog would be cool, and also customisable skies would be cool too, the same as the ground. I haven’t actually looked at this much, but I’m pretty sure the whole sky is blue all the time. Also, if we had three ground colours, which we already do (snow, desert, grass) and three sky colours, (evening, midday, night 😟), this would bring our possible combinations of ground and sky from 3 (snow desert grass) to 9 (snowy evening, snowy afternoon, snowy night, morning desert, afternoon desert,night desert, grassy morning, grassy afternoon, grassy night.

2. Physics blocks, one example is a trampoline, this could be engineered to be a complete speedrunning device, orrrr a cool idea is to make the car flip upside down. Soo, when ur on the ceiling and you hit an upside down trampoline you flip right way up onto the ground. Another physics block could be slush, or quicksand, which decreases your speed while driving in it to 75 percent. Again, no particles needed, this would be cool for deciding: “should I go on the inner lane to save time? Or am I better off avoiding the slushy dirt?” . This next idea isn’t the best, but magnets could be cool, for adding an effect of wind, as I think magnets could be easier, since you could code it to make the cars velocity increase as it’s closer to the magnet.

3. In track text and custom blocks. Low key this could expand the skill ceiling of poly track creators, and being able to design your own blocks could be legendary for track design. I’m not sure if this is possible but maybe even just the text on the blocks? It would be cool to be able to add big arches with the name of your tracks. Anyway, the art element of this idea has potential.

4. Randomiser. Kodub, I’ve seen what you can do, that generate button? We can make this even better. In the copy paste section, there can be a randomiser button, that makes the copy pasted thing look different, keeping the same main structure and blocks. Say it has 4 different blocks, the volume of the the copy paste stays the same and the variety of blocks stays the same. But everything moves. This could be huge for terrain builders

5. In game tournaments, players can take part in in-game tournaments, granting them with an urge to grind tracks. It could have a point system. I’m not trying to popularize my own tournament with you kodub, but my concept could be cool, better spot, better points. 

6. Featured tracks. Example #1, the track of the week. This is well known and should be displayed in a 4th section, called TOTW, after custom and community and official. Every week, the elected track of the week could be added here. 

If you like any ideas, I would be honoured if you added 1 or 2 lol

danm these are all really good ideas

thx bro!

idea 1: probably not fitting the theme of polytrack to add weather

Idea 2: boosters may be added, but I think too many physics blocks make the game too complex, and polytrack is a very simple game. Trampolines could also cause many bugs.

Idea 3: track codes are WAY bigger, and nothing stops people from writing bad words. Just use pillars to make text

Idea 4: extremely hard to code, as most likely a trained ai system would have to interpret the terrain and remake it without any technical issues. By this point, it’s easier to build manually. Better track randomizer would be good though :) 

Idea 5: in game tournament support should be added 100%, this has been suggested in discord many times

Idea 6: this would be great, and it has already been mentioned before many times. Would love to see this in 0.7 or 0.8!

(1 edit)

We need more stupid stuff in the game like leaderboards for people with their names starting with kodubthebest even if people use different accounts to fit into those requirements

NOTIFICAISONS

In a big tunament with a lot of tracks (thats just an example it can be in all tracks) there should be a third button   under the delete button with a bell. Every track is automaticly set to not give any notificaisons and you can turn it off and on whenever you can to see if someone got a better time than you so people dont have to look at lets say 30 tracks in the turnament every time they think someone got a better time

this is a great idea

thx

(+1)

Please Show a Coordinates in the Editor Mode?

Like in Minecraft:

good idea!

skid marks in midair?

what…

ohh yea, i think that's happened to me before.

You can Show and Teleport Coordinates like in Minecraft:

  • X-Axis Towards:
  • +X = East
  • -X = West
  • Y-Axis Towards:
  • +Y = Up
  • -Y = Down
  • Z-Axis Towards:
  • +Z = South
  • -Z = North

I think u should do better generated track

Can you add blocks item like a house on the track item 

Can you add ur own public  campaigns or a Building competetion 


id like to put a PF Public campaign for all

oh i frogot abt the lag

Can you add a speed track item like in Trackmania

and be more realistic like trackmania be like trackmania

the whole point of this game is to not become a copy of trackmania. 

lol yea

Viewing posts 541 to 560 of 565 · Next page · Previous page · First page · Last page