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Vanyayuyay

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A member registered Feb 02, 2026 Β· View creator page β†’

Recent community posts

Big r actually forgot to finish track 15, he told me on discord

Yeah this is a dead tournament

But my tournament will be starting soon, and it will be really good

what’s your summer 1 time, and then I’ll vote

peak

(1 edit)

well it depends on what it is about

Building or driving

ooh looks like a good track to tas

I’ll try


fs or tech?

fun fact, I’m actually terrible at routing 😭

I know everything about how to make a good route, but when I try, I fail miserably 

I see that you’re still building this one


The only piece of negative feedback I have is that there is not enough space to react after the loop in order to make it on to the next road. Other than that, the track is good. 

Also, try to use fewer wall rides, as having them over and over again gets boring quickly. 

I’m not saying that this is bad, but it’s a little boring… here are some suggestions I found that could make it more interesting:


  1. no long straight sections (boring)
  2. no blind sections, this means that a person playing the track for the first time should have time to anticipate where to go
  3. lots of variation in gameplay (fun)
  4. lots of active gameplay (not blind) (the player has to focus = more fun | this doesn’t mean hard gameplay)
  5. be careful with jumps (too much airtime = boring)
  6. playtest a lot and avoid transitions that frequently cause landing bugs
  7. have a theme for gameplay, like precision or transitions
  8. be aware that fullspeed maps can get pretty large and might mean lots of decoration
  9. dont have the map too high as that messes with physics
  10. find something unique, there are lots of fullspeed maps out there, so find a way for your map to stand out
  11. have respawnable checkpoints too
  12. avoid wheel clips


it’s also a little too short, aim for around 30 seconds total. 

Sometimes. In this case, I think it's cool!

shortcut found

You're welcome :D

in the future, please share the route only for the track before you decorate, so that way people can give you feedback on how to make it better!

(1 edit)

Great track! The deco is really good, though I do see a lot of copy paste between the islands (they are identical)

Also, this track is VERY unoptimized block wise. In order to prevent lag, please please please delete all of the blocks that are not visible from where you drive!! Your track is currently 186 kb, and in order to prevent lag, it must be below 100.

The route is good once you learn it, but very hard to sightread because the road is the same color as the terrain in many parts. The most important part of having a good route is sightreadability, and this route does not have that at all. The 2nd wallride entry is way too short, and most transitions are also too short for you to be able to react in time. You can watch my record on the leaderboards (yt: @vanyayuyay) to see where I crashed, and try to prevent those crashes from happening. A great way of doing this would be to add more signs! The signs that are already there are quite misleading, so adding more would 100% help out with sightreading.

I play Viola (main instrument) and drumset

I do also compose music :)

check leaderboards, the tie is broken

not really....

yes

put this as a game suggestion pls

but I’ll tas it if you want

I don’t think so

I don’t think that’s possible tbh

25.5 is limit imo

yessir

i can help make sure of that (let me playtest it pls pls pls plsplsp lspl spl pl)

1st

weird thought

pls send me track 14

i want to playtest the route pls pls pls pls pls

dead tournament frfr

Why can’t you post campaigns in your version?

(1 edit)

maybe instead, all tracks will go into a waitlist if they are above 3000 characters long to be manually verified to not be duplicates of existing tracks and not spam tracks, and then only the tracks that get through will be posted to the servers. 

Not sure about this


or maybe, a cooldown between posting tracks so that you can’t spam, like 30 mins or something (but you can post campaigns in 1 go)


Also, for your suggestion 1, replays don’t take up that much space, and only saving the top 10 on a really played track (like my TMNF campaign) would be very unfair to someone who got a cool trick or a shortcut that didn’t exactly work out, but they would like to share it. 

number 2 will make some people very angry

tas is STILL not public for 0.6

why the last?

this would be the definition of slowtech, just so you know

im fine with waiting for my thing until track 15 ends

oh wait thats rude sorry

yay

I recommend  watching the 13th place record (22.299) on summer 1, it is crazy

Just note that it’s driven illegitimately using external tools


also the desert 1 11th place record is very cool too, as well as the summer 3 12th place record

with blocks

why remove something?

maybe ask in the discord server, it is checked more anyways i think