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Probably the most "folklore" of all the entries, but that likely doesn't even need to be said. I liked the take on the theme, and it was nice to add an interactive segment. The biggest question I'm having with all of it though is "what's the point?". As far as I can tell, you can always present what you feel is the finished version of the story at any time, and the only thing that really changes is Chayon's reaction to how much you changed. I didn't seek out all the endings, to be fair, but it's hard to be motivated to go for the completionist run, because there are tons of possible combinations, and my own logic failed me because I kept trying to "prove" that the two witches are the same, but nothing I presented worked, so I just gave up on the story altogether. The stories themselves are mildly interesting, as most folklores tend to be, but again I fail to see the purpose of changing them to begin with. I didn't get to see a big revelation that would justify the changes and make the story feel complete. I guess the lesson I walked away was "you can just tell stories however you want". Perhaps I'm missing something big and being a tad unfair by not expending the extra effort to "solve" the game, but honestly I feel like that's partly because there's no "lose" condition. You can always present any version of the story, and there's no incentive to ensure it's what the game perceives to be the correct one. So... yeah. Mechanically, it's really cool that this Ace Attorney-like functions at all in Ren'py, and I appreciate the usage of the basic sprites. It's just that right now it comes off as more of an experimental toy than a satisfying tale.