Thanks for the detailed feedback, and I’m glad you enjoyed the game overall.
But I need to be clear: bad endings are supposed to be bad. They are avoidable, they are not reward content, and they exist to show the consequences of destructive choices.
Goodbye Eternity is not an NTR game, and I’m not trying to trick players into NTR content. However, I also can’t write every dramatic outcome around the fear that some players may interpret any painful situation as NTR.
You are free to dislike those endings, but they are optional consequences, not the core identity of the game.
RNG